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- Oxford ; New York : Oxford University Press, c1992.
- Description
- Book — 391 p. : ill. (some col.), col. maps ; 29 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
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H41 .O8 1992 | Available |
- Churchill, E. Richard (Elmer Richard)
- Belmont, Calif., Fearon Publishers [c1973]
- Description
- Book — 82 p. illus. 23 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H62.C45 | Available |
- Dukes, Richard L.
- Dordrecht ; Boston : Kluwer Academic, c1990.
- Description
- Book — xii, 192 p. : ill. ; 25 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H61 .D854 1990 | Available |
- Tokyo ; New York : Springer, c2005.
- Description
- Book — viii, 151 p. : ill.
- Summary
-
- Agent-Based Modeling Meets Gaming Simulation: Perspective on Future Collaborations.- A Horizon of Simulation and Gaming: Difficulties and Expectations of Facilitating Science, Technology, and Practice.- The U-Mart Project: New Research and Education Program for Market Mechanism.- The Gaming of Firm Strategy in High-Tech Industry: Human Agents and Artificial Intelligence Agents Intermingled in a Simulation Model.- Simulation Analysis Using the Garbage Can Model for Designing a Citizen Participation System for Comprehensive Municipal Planning.- Exploring Business Gaming Strategies by Learning Agents.- Business Simulator Development Cycle with Both Human and Computer Players.- Analyzing Barnga Gaming Simulation Using an Agent-Based Model.- User Type Identification in Virtual Worlds.- A Model for Collusive Tendering Based on a Multiagent Approach.- An Agent-Based Simulation Model of Disruptive Technologies.- Agent-Based Simulation on the Diffusion of Research and Development for Environmentally Conscious Products.- Evaluation of the Dealings Form in an Artificial Fruit and Vegetable Market II.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Duke, Richard D.
- Beverly Hills, Calif. : Sage Publications, c1979.
- Description
- Book — 183 p. : ill. ; 28 cm.
- Summary
-
Duke and Greenblat present three basic frame games (games for which the framework is fixed although the subject matter may change according to occasion) designed for citizen or student participation in organized discussions. The games (IMPASSE!, AT-ISSUE! and THE CONCEPTUAL MAPPING GAME) can have their content loaded in advance or provided by the participants. They will accommodate a wide range of intellectual levels and will last from an hour to a day.
(source: Nielsen Book Data)
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H61 .D84 1979 | Available |
- Fink, Evelyn C.
- Thousand Oaks, Calif. : Sage Publications, c1998.
- Description
- Book — x, 69 p. : ill. ; 22 cm.
- Summary
-
- Game Theory How It Is Used Imperfect and Incomplete Information Repeated Games N-Player Games.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Green Library, SAL3 (off-campus storage)
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
QA269 .F485 1998 | Unknown |
Find it Velma Denning Room (Social Science Data and Software) | |
H61 .S23 NO.122 | In-library use |
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
QA269 .F485 1998 | Available |
7. Game theory : analysis of conflict [1991]
- Myerson, Roger B.
- Cambridge, Mass. : Harvard University Press, 1991.
- Description
- Book — xiii, 568 p. : ill. ; 25 cm.
- Summary
-
- Part 1 Decision-theoretic foundations: game theory, rationality and intelligence-- basic concepts of decision theory-- axioms-- the expected-utility maximization theorem-- equivalent representations-- Bayesian conditional-probability systems-- limitations of the Bayesian model-- domination-- proofs of the domination theorems.
- Part 2 Basic models: games in extensive form-- strategic form and the normal representation-- equivalance of strategic-form games-- reduced normal representations-- elimination of dominated strategies-- multiagent representations-- common knowledge-- Bayesian games-- modelling games with incomplete information.
- Part 3 Equilibria of strategic-form games: domination and rationalizability-- Nash equilibrium-- computing Nash equilibria-- significance of Nash equilibria-- the focal-point effect-- the decision-analytic approach to games-- evolution, resistance and risk dominance-- two-person zero-sum games-- Bayesian equilibria-- purification of randomized strategies in equilibria-- auctions-- proof of existence of equilibrium-- infinite strategy sets.
- Part 4 Sequential equilibria of extensive-form games: mixed strategies and behavioural strategies-- equilibria in behavioural strategies-- sequential rationality at information states with positive probability-- consistent beliefs and sequential rationality at all information states-- computing sequential equilibria-- subgame-perfect equilibria-- games with perfect information-- adding chance events with small probability-- forward induction-- voting and binary agendas-- technical proofs.
- Part 5 Refinements of equilibrium in strategic form: perfect equilibria-- existence of perfect and sequential equilibria-- proper equilibria-- persistent equilibria-- stable sets of equilibria-- general properties-- conclusions.
- Part 6 Games with communication: contracts and correlated strategies-- correlated equilibria-- Bayesian games with communication-- Bayesian collective-choice problems and Bayesian bargaining problems-- trading problems with linear utility-- general participation constraints for Bayesian games with contracts-- sender-receiver games-- acceptable and predominant correlated equilibria-- communication in extensive-form and multistage games.
- Part 7 Repeated games: the repeated prisoner's dilemma-- a general model of repeated games-- stationary equilibria of repeated games with complete state information and discounting-- repeated games with standard information - examples-- general feasibility theorems for standard repeated games-- finitely repeated games and the role of initial doubt-- imperfect observability of moves-- repeated games in large decentralized groups-- repeated games with incomplete information-- continuous time-- evolutionary simulation of repeated games. (Part Contents).
- (source: Nielsen Book Data)
- Preface
- 1. Decision-Theoretic Foundations 1.1 Game Theory, Rationality, and Intelligence 1.2 Basic Concepts of Decision Theory 1.3 Axioms 1.4 The Expected-Utility Maximization Theorem 1.5 Equivalent Representations 1.6 Bayesian Conditional-Probability Systems 1.7 Limitations of the Bayesian Model 1.8 Domination 1.9 Proofs of the Domination Theorems Exercises
- 2. Basic Models 2.1 Games in Extensive Form 2.2 Strategic Form and the Normal Representation 2.3 Equivalence of Strategic-Form Games 2.4 Reduced Normal Representations 2.5 Elimination of Dominated Strategies 2.6 Multiagent Representations 2.7 Common Knowledge 2.8 Bayesian Games 2.9 Modeling Games with Incomplete Information Exercises
- 3. Equilibria of Strategic-Form Games 3.1 Domination and Ratonalizability 3.2 Nash Equilibrium 3.3 Computing Nash Equilibria 3.4 Significance of Nash Equilibria 3.5 The Focal-Point Effect 3.6 The Decision-Analytic Approach to Games 3.7 Evolution. Resistance. and Risk Dominance 3.8 Two-Person Zero-Sum Games 3.9 Bayesian Equilibria 3.10 Purification of Randomized Strategies in Equilibria 3.11 Auctions 3.12 Proof of Existence of Equilibrium 3.13 Infinite Strategy Sets Exercises
- 4. Sequential Equilibria of Extensive-Form Games 4.1 Mixed Strategies and Behavioral Strategies 4.2 Equilibria in Behavioral Strategies 4.3 Sequential Rationality at Information States with Positive Probability 4.4 Consistent Beliefs and Sequential Rationality at All Information States 4.5 Computing Sequential Equilibria 4.6 Subgame-Perfect Equilibria 4.7 Games with Perfect Information 4.8 Adding Chance Events with Small Probability 4.9 Forward Induction 4.10 Voting and Binary Agendas 4.11 Technical Proofs Exercises
- 5. Refinements of Equilibrium in Strategic Form 5.1 Introduction 5.2 Perfect Equilibria 5.3 Existence of Perfect and Sequential Equilibria 5.4 Proper Equilibria 5.5 Persistent Equilibria 5.6 Stable Sets 01 Equilibria 5.7 Generic Properties 5.8 Conclusions Exercises
- 6. Games with Communication 6.1 Contracts and Correlated Strategies 6.2 Correlated Equilibria 6.3 Bayesian Games with Communication 6.4 Bayesian Collective-Choice Problems and Bayesian Bargaining Problems 6.5 Trading Problems with Linear Utility 6.6 General Participation Constraints for Bayesian Games with Contracts 6.7 Sender-Receiver Games 6.8 Acceptable and Predominant Correlated Equilibria 6.9 Communication in Extensive-Form and Multistage Games Exercises Bibliographic Note
- 7. Repeated Games 7.1 The Repeated Prisoners Dilemma 7.2 A General Model of Repeated Garnet 7.3 Stationary Equilibria of Repeated Games with Complete State Information and Discounting 7.4 Repeated Games with Standard Information: Examples 7.5 General Feasibility Theorems for Standard Repeated Games 7.6 Finitely Repeated Games and the Role of Initial Doubt 7.7 Imperfect Observability of Moves 7.8 Repeated Wines in Large Decentralized Groups 7.9 Repeated Games with Incomplete Information 7.10 Continuous Time 7.11 Evolutionary Simulation of Repeated Games Exercises
- 8. Bargaining and Cooperation in Two-Person Games 8.1 Noncooperative Foundations of Cooperative Game Theory 8.2 Two-Person Bargaining Problems and the Nash Bargaining Solution 8.3 Interpersonal Comparisons of Weighted Utility 8.4 Transferable Utility 8.5 Rational Threats 8.6 Other Bargaining Solutions 8.7 An Alternating-Offer Bargaining Game 8.8 An Alternating-Offer Game with Incomplete Information 8.9 A Discrete Alternating-Offer Game 8.10 Renegotiation Exercises
- 9. Coalitions in Cooperative Games 9.1 Introduction to Coalitional Analysis 9.2 Characteristic Functions with Transferable Utility 9.3 The Core 9.4 The Shapkey Value 9.5 Values with Cooperation Structures 9.6 Other Solution Concepts 9.7 Colational Games with Nontransferable Utility 9.8 Cores without Transferable Utility 9.9 Values without Transferable Utility Exercises Bibliographic Note
- 10. Cooperation under Uncertainty 10.1 Introduction 10.2 Concepts of Efficiency 10.3 An Example 10.4 Ex Post Inefficiency and Subsequent Oilers 10.5 Computing Incentive-Efficient Mechanisms 10.6 Inscrutability and Durability 10.7 Mechanism Selection by an Informed Principal 10.8 Neutral Bargaining Solutions 10.9 Dynamic Matching Processes with Incomplete Information Exercises Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Roger Myerson's introductory text aims to provide a clear and thorough examination of the models, solution concepts, results, and methodological principles of nonco-operative and co-operative game theory. Myerson introduces, clarifies, and synthesizes the advances made in the subject over the past 15 years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models. Written as an introductory text, it looks at the subject from the viewpoint of a newcomer to the field, beginning with utility theory and arriving at the most sophisticated ideas discussed today.
(source: Nielsen Book Data)
- Online
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
H61.25 .M94 1991 | Unknown |
H61.25 .M94 1991 | Unknown |
8. Game theory : analysis of conflict [1991]
- Myerson, Roger B.
- Cambridge, Mass. : Harvard University Press, 1991.
- Description
- Book — xiii, 568 p. : ill. ; 25 cm.
- Summary
-
- Part 1 Decision-theoretic foundations: game theory, rationality and intelligence-- basic concepts of decision theory-- axioms-- the expected-utility maximization theorem-- equivalent representations-- Bayesian conditional-probability systems-- limitations of the Bayesian model-- domination-- proofs of the domination theorems.
- Part 2 Basic models: games in extensive form-- strategic form and the normal representation-- equivalance of strategic-form games-- reduced normal representations-- elimination of dominated strategies-- multiagent representations-- common knowledge-- Bayesian games-- modelling games with incomplete information.
- Part 3 Equilibria of strategic-form games: domination and rationalizability-- Nash equilibrium-- computing Nash equilibria-- significance of Nash equilibria-- the focal-point effect-- the decision-analytic approach to games-- evolution, resistance and risk dominance-- two-person zero-sum games-- Bayesian equilibria-- purification of randomized strategies in equilibria-- auctions-- proof of existence of equilibrium-- infinite strategy sets.
- Part 4 Sequential equilibria of extensive-form games: mixed strategies and behavioural strategies-- equilibria in behavioural strategies-- sequential rationality at information states with positive probability-- consistent beliefs and sequential rationality at all information states-- computing sequential equilibria-- subgame-perfect equilibria-- games with perfect information-- adding chance events with small probability-- forward induction-- voting and binary agendas-- technical proofs.
- Part 5 Refinements of equilibrium in strategic form: perfect equilibria-- existence of perfect and sequential equilibria-- proper equilibria-- persistent equilibria-- stable sets of equilibria-- general properties-- conclusions.
- Part 6 Games with communication: contracts and correlated strategies-- correlated equilibria-- Bayesian games with communication-- Bayesian collective-choice problems and Bayesian bargaining problems-- trading problems with linear utility-- general participation constraints for Bayesian games with contracts-- sender-receiver games-- acceptable and predominant correlated equilibria-- communication in extensive-form and multistage games.
- Part 7 Repeated games: the repeated prisoner's dilemma-- a general model of repeated games-- stationary equilibria of repeated games with complete state information and discounting-- repeated games with standard information - examples-- general feasibility theorems for standard repeated games-- finitely repeated games and the role of initial doubt-- imperfect observability of moves-- repeated games in large decentralized groups-- repeated games with incomplete information-- continuous time-- evolutionary simulation of repeated games. (Part Contents).
- (source: Nielsen Book Data)
- Preface
- 1. Decision-Theoretic Foundations 1.1 Game Theory, Rationality, and Intelligence 1.2 Basic Concepts of Decision Theory 1.3 Axioms 1.4 The Expected-Utility Maximization Theorem 1.5 Equivalent Representations 1.6 Bayesian Conditional-Probability Systems 1.7 Limitations of the Bayesian Model 1.8 Domination 1.9 Proofs of the Domination Theorems Exercises
- 2. Basic Models 2.1 Games in Extensive Form 2.2 Strategic Form and the Normal Representation 2.3 Equivalence of Strategic-Form Games 2.4 Reduced Normal Representations 2.5 Elimination of Dominated Strategies 2.6 Multiagent Representations 2.7 Common Knowledge 2.8 Bayesian Games 2.9 Modeling Games with Incomplete Information Exercises
- 3. Equilibria of Strategic-Form Games 3.1 Domination and Ratonalizability 3.2 Nash Equilibrium 3.3 Computing Nash Equilibria 3.4 Significance of Nash Equilibria 3.5 The Focal-Point Effect 3.6 The Decision-Analytic Approach to Games 3.7 Evolution. Resistance. and Risk Dominance 3.8 Two-Person Zero-Sum Games 3.9 Bayesian Equilibria 3.10 Purification of Randomized Strategies in Equilibria 3.11 Auctions 3.12 Proof of Existence of Equilibrium 3.13 Infinite Strategy Sets Exercises
- 4. Sequential Equilibria of Extensive-Form Games 4.1 Mixed Strategies and Behavioral Strategies 4.2 Equilibria in Behavioral Strategies 4.3 Sequential Rationality at Information States with Positive Probability 4.4 Consistent Beliefs and Sequential Rationality at All Information States 4.5 Computing Sequential Equilibria 4.6 Subgame-Perfect Equilibria 4.7 Games with Perfect Information 4.8 Adding Chance Events with Small Probability 4.9 Forward Induction 4.10 Voting and Binary Agendas 4.11 Technical Proofs Exercises
- 5. Refinements of Equilibrium in Strategic Form 5.1 Introduction 5.2 Perfect Equilibria 5.3 Existence of Perfect and Sequential Equilibria 5.4 Proper Equilibria 5.5 Persistent Equilibria 5.6 Stable Sets 01 Equilibria 5.7 Generic Properties 5.8 Conclusions Exercises
- 6. Games with Communication 6.1 Contracts and Correlated Strategies 6.2 Correlated Equilibria 6.3 Bayesian Games with Communication 6.4 Bayesian Collective-Choice Problems and Bayesian Bargaining Problems 6.5 Trading Problems with Linear Utility 6.6 General Participation Constraints for Bayesian Games with Contracts 6.7 Sender-Receiver Games 6.8 Acceptable and Predominant Correlated Equilibria 6.9 Communication in Extensive-Form and Multistage Games Exercises Bibliographic Note
- 7. Repeated Games 7.1 The Repeated Prisoners Dilemma 7.2 A General Model of Repeated Garnet 7.3 Stationary Equilibria of Repeated Games with Complete State Information and Discounting 7.4 Repeated Games with Standard Information: Examples 7.5 General Feasibility Theorems for Standard Repeated Games 7.6 Finitely Repeated Games and the Role of Initial Doubt 7.7 Imperfect Observability of Moves 7.8 Repeated Wines in Large Decentralized Groups 7.9 Repeated Games with Incomplete Information 7.10 Continuous Time 7.11 Evolutionary Simulation of Repeated Games Exercises
- 8. Bargaining and Cooperation in Two-Person Games 8.1 Noncooperative Foundations of Cooperative Game Theory 8.2 Two-Person Bargaining Problems and the Nash Bargaining Solution 8.3 Interpersonal Comparisons of Weighted Utility 8.4 Transferable Utility 8.5 Rational Threats 8.6 Other Bargaining Solutions 8.7 An Alternating-Offer Bargaining Game 8.8 An Alternating-Offer Game with Incomplete Information 8.9 A Discrete Alternating-Offer Game 8.10 Renegotiation Exercises
- 9. Coalitions in Cooperative Games 9.1 Introduction to Coalitional Analysis 9.2 Characteristic Functions with Transferable Utility 9.3 The Core 9.4 The Shapkey Value 9.5 Values with Cooperation Structures 9.6 Other Solution Concepts 9.7 Colational Games with Nontransferable Utility 9.8 Cores without Transferable Utility 9.9 Values without Transferable Utility Exercises Bibliographic Note
- 10. Cooperation under Uncertainty 10.1 Introduction 10.2 Concepts of Efficiency 10.3 An Example 10.4 Ex Post Inefficiency and Subsequent Oilers 10.5 Computing Incentive-Efficient Mechanisms 10.6 Inscrutability and Durability 10.7 Mechanism Selection by an Informed Principal 10.8 Neutral Bargaining Solutions 10.9 Dynamic Matching Processes with Incomplete Information Exercises Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Roger Myerson's introductory text aims to provide a clear and thorough examination of the models, solution concepts, results, and methodological principles of nonco-operative and co-operative game theory. Myerson introduces, clarifies, and synthesizes the advances made in the subject over the past 15 years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models. Written as an introductory text, it looks at the subject from the viewpoint of a newcomer to the field, beginning with utility theory and arriving at the most sophisticated ideas discussed today.
(source: Nielsen Book Data)
- Online
Law Library (Crown)
Law Library (Crown) | Status |
---|---|
Find it Basement | Request (opens in new tab) |
H61.25 .M94 1991 | Unknown |
9. Game theory : analysis of conflict [1991]
- Myerson, Roger B.
- Cambridge, Mass. : Harvard University Press, 1991.
- Description
- Book — xiii, 568 p. : ill ; 24 cm.
- Summary
-
- Part 1 Decision-theoretic foundations: game theory, rationality and intelligence-- basic concepts of decision theory-- axioms-- the expected-utility maximization theorem-- equivalent representations-- Bayesian conditional-probability systems-- limitations of the Bayesian model-- domination-- proofs of the domination theorems.
- Part 2 Basic models: games in extensive form-- strategic form and the normal representation-- equivalance of strategic-form games-- reduced normal representations-- elimination of dominated strategies-- multiagent representations-- common knowledge-- Bayesian games-- modelling games with incomplete information.
- Part 3 Equilibria of strategic-form games: domination and rationalizability-- Nash equilibrium-- computing Nash equilibria-- significance of Nash equilibria-- the focal-point effect-- the decision-analytic approach to games-- evolution, resistance and risk dominance-- two-person zero-sum games-- Bayesian equilibria-- purification of randomized strategies in equilibria-- auctions-- proof of existence of equilibrium-- infinite strategy sets.
- Part 4 Sequential equilibria of extensive-form games: mixed strategies and behavioural strategies-- equilibria in behavioural strategies-- sequential rationality at information states with positive probability-- consistent beliefs and sequential rationality at all information states-- computing sequential equilibria-- subgame-perfect equilibria-- games with perfect information-- adding chance events with small probability-- forward induction-- voting and binary agendas-- technical proofs.
- Part 5 Refinements of equilibrium in strategic form: perfect equilibria-- existence of perfect and sequential equilibria-- proper equilibria-- persistent equilibria-- stable sets of equilibria-- general properties-- conclusions.
- Part 6 Games with communication: contracts and correlated strategies-- correlated equilibria-- Bayesian games with communication-- Bayesian collective-choice problems and Bayesian bargaining problems-- trading problems with linear utility-- general participation constraints for Bayesian games with contracts-- sender-receiver games-- acceptable and predominant correlated equilibria-- communication in extensive-form and multistage games.
- Part 7 Repeated games: the repeated prisoner's dilemma-- a general model of repeated games-- stationary equilibria of repeated games with complete state information and discounting-- repeated games with standard information - examples-- general feasibility theorems for standard repeated games-- finitely repeated games and the role of initial doubt-- imperfect observability of moves-- repeated games in large decentralized groups-- repeated games with incomplete information-- continuous time-- evolutionary simulation of repeated games. (Part Contents).
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
Business Library
Business Library | Status |
---|---|
Stacks | Request (opens in new tab) |
H61.25 .M94 1991 | Unknown |
10. Agent-based modeling meets gaming simulation [2005]
- Agent-BasedModelingMeetsGamingSimulation
- Tokyo ; New York : Springer, ©2005. [東京] : [シュプリンガー・フェアラーク東京], ©2005.
- Description
- Book — 1 online resource (viii, 151 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Agent-Based Modeling Meets Gaming Simulation: Perspective on Future Collaborations.- A Horizon of Simulation and Gaming: Difficulties and Expectations of Facilitating Science, Technology, and Practice.- The U-Mart Project: New Research and Education Program for Market Mechanism.- The Gaming of Firm Strategy in High-Tech Industry: Human Agents and Artificial Intelligence Agents Intermingled in a Simulation Model.- Simulation Analysis Using the Garbage Can Model for Designing a Citizen Participation System for Comprehensive Municipal Planning.- Exploring Business Gaming Strategies by Learning Agents.- Business Simulator Development Cycle with Both Human and Computer Players.- Analyzing Barnga Gaming Simulation Using an Agent-Based Model.- User Type Identification in Virtual Worlds.- A Model for Collusive Tendering Based on a Multiagent Approach.- An Agent-Based Simulation Model of Disruptive Technologies.- Agent-Based Simulation on the Diffusion of Research and Development for Environmentally Conscious Products.- Evaluation of the Dealings Form in an Artificial Fruit and Vegetable Market II.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Ritzberger, Klaus.
- Wien : Institut für Höhere Studien, [1994]
- Description
- Book — 20 p. : ill. ; 30 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H62 .A1 I58 NO.342 | Available |
- Banerjee, Abhijit.
- Wien : Institut für Höhere Studien, 1993.
- Description
- Book — 26 p. ; 30 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H62 .A1 I58 NO.318 | Available |
- Baldwin, Robert E.
- Cambridge, MA : National Bureau of Economic Research, 1985.
- Description
- Book — 36, [2] p. : ill. ; 28 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
See linked record to request items bound together | |
H62.5 .U5 N35 NO.1588 | Available |
14. Game theory : concepts and applications [1984]
- Zagare, Frank C.
- Beverly Hills : Sage Publications, c1984.
- Description
- Book — 96 p. : ill. ; 22 cm.
- Summary
-
The concepts of game theory (rationality etc) now pervade much of social science, so that Professor Zagare's exposition of game theory and its applications (intended to "convert the unconverted and initiate the uninitiated") is very welcome. He provides methods for analysing the structure of the game; considers zero and nonzero-sum games and the fundamental 'minimax theorem'; and investigates games with more than two players, including the possibility of coalitions between players. Diverse examples give the reader an idea of how the theory can be applied to a wide range of situations.
(source: Nielsen Book Data)
Green Library, SAL3 (off-campus storage)
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
H61 .Z34 1984 | Unknown |
Find it Velma Denning Room (Social Science Data and Software) | |
H61 .S23 NO.41 | In-library use |
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H61 .Z34 1984 | Available |
15. Game theory in the behavioral sciences [1969]
- [Pittsburgh] University of Pittsburgh Press [1969]
- Description
- Book — xiii, 268 p. illus. 24 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H61 .G25 | Available |
- Saari, D. (Donald) author.
- Philadelphia, PA, USA : Society for Industrial and Applied Mathematics, [2018]
- Description
- Book — xvii, 171 pages : illustrations ; 25 cm.
- Summary
-
- Preface
- Chapter 1: Evolutionary game theory
- Chapter 2: All those puzzling voting mysteries!
- Chapter 3: Voting theory applied elsewhere
- Chapter 4: Voting: Symmetry and decompositions
- Chapter 5: Game theory: A decomposition
- Chapter 6: The reductionist approach Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Science Library (Li and Ma)
Science Library (Li and Ma) | Status |
---|---|
Stacks | Request (opens in new tab) |
H61.25 .S237 2018 | Unknown |
17. Theory of moves [1994]
- Brams, Steven J.
- Cambridge [England] ; New York, NY, USA : Cambridge University Press, 1994.
- Description
- Book — xii, 248 p. : ill. ; 24 cm.
- Summary
-
- 1. Rules of play: the starting point matters--
- 2. The anticipation problem: there may be no resolution--
- 3. Magnanimity: it sometimes pays--
- 4. Moving power: breaking the cycle--
- 5. Order and threat power: eliminating indeterminacy and communicating intentions--
- 6. Information in games: misperceptions, deception, and omniscience--
- 7. Incomplete information in larger games: a model of negotiations--
- 8. Summary and conclusions.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
H61.25 .B7 1994 | Unknown |
- Greenblat, Cathy S., 1940-
- Newbury Park, Calif. : Sage Publications, c1988.
- Description
- Book — 160 p. : ill. ; 28 cm.
- Summary
-
- Introduction An Approach to Game Design The 'What' and 'Why' of Gaming Seeking an Appropriate Gaming-Simulation An Overview of the Design Process Setting Objectives and Parameters Model Development Decisions about Representation Questions of Style Decisions about Representation Questions of Form From Representation to Construction The Four Case Studies Continued Construction and Modification Preparing Your Gaming-Simulation for Use by Others.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
H61 .G669 1988 | Available |
- Moulin, Hervé.
- New York : New York University Press, 1986.
- Description
- Book — x, 156 p. : ill. ; 24 cm.
- Online
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
H61.25 .M678 1986 | Unknown |
H61.25 .M678 1986 | Unknown |
20. Game theory for the social sciences [1986]
- Théorie des jeux pour l'économie et la politique. English
- Moulin, Hervé.
- 2nd and rev. ed. - New York : New York University Press, 1986.
- Description
- Book — xi, 278 p. : ill. ; 24 cm.
- Online
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
H61.25 .M6813 1986 | Unknown |
H61.25 .M6813 1986 | Unknown |
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