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1. Annual budget report [ - 2019]

Green Library
SAL3 (off-campus storage)
Journal/Periodical
v. ; 28 cm.
Business Library, SAL3 (off-campus storage)
Book
xi, 321 pages : illustrations ; 23 cm
  • Sport, anthropology, and history
  • Sport, colonialism, and imperialism
  • Sport, health, and the environment
  • Sport, social class, race, and ethnicity
  • Sport and sex, gender, and sexuality
  • Sport, cultural performance, and mega-events
  • Sport, nation, and nationalism
  • Sport in the world system
  • Epilogue : sport for anthropology.
"Few activities bring together physicality, emotions, politics, money, and morality as dramatically as sport. In Brazil's stadiums or parks in China, on Cuba's baseball diamonds or rugby fields in Fiji, human beings test their physical limits, invest emotional energy, bet money, perform witchcraft, and ingest substances, making sport a microcosm of what life is about. The Anthropology of Sport explores not only what anthropological thinking tells us about sports, but also what sports tell us about the ways in which the sporting body is shaped by and shapes the social, cultural, political, and historical contexts in which we live. Core themes discussed in this book include the body, modernity, nationalism, the state, citizenship, transnationalism, globalization, and gender and sexuality"--Provided by publisher.
Green Library
Book
x, 237 pages, 32 unnumbered pages of plates : illustrations ; 24 cm
  • Prologue : Romeo and Juliet, life, death, and dancing
  • If the shoe fits
  • Grand jeté
  • Return to Forever
  • Relevé
  • Allegro
  • Onstage, offstage
  • Pas de bourrée and Bourrée
  • Arabesque voyagée
  • Fouetté
  • Tour jeté
  • Ballon
  • Á terre; en l'Air
  • La Belle au Bois Dormant
  • Pas de chat
  • Tendu
  • Tour en l'Air
  • Rudi, Rudi, Rudi
  • Manèges
  • Temps de l'Ange
  • En Avant
  • Changement
  • Révérence
  • Epilogue : my fourth act.
Green Library
Book
xxvi, 240 pages ; 22 cm.
  • PART I: In Private: Where the Blows Resound 1. The Stranger: Portrait of the Boxer as a Young Man2. Incorporating the Novice: The Elementary Forms of the Boxing Experience3. The Punching Factory: Boxers and Daily Life4. When Boxers "Put on Gloves": Sparring and the Limits of the Fighter's Institutionalization PART II: Facing the Other: Trials of the Self 5. Counting the Blows: The Mark(s) of Exile6. "Like a Man": Facing Adversity7. Boxing vs. the "Poor Life"8. The Clash of the Strongmen: Fighting in Public9. Conclusion: A Boxer's Becoming: Encountered Lives.
  • (source: Nielsen Book Data)9783319560281 20171106
This book explores the lived experiences of boxers in a French banlieue, largely populated by people from working-class and immigrant backgrounds. Jerome Beauchez, who joined in the men's daily workouts for many years, analyzes the act of boxing as a high-stakes confrontation that extends well beyond the walls of the gym. Exploring the physical and existential realities of combat, the author provides a multifaceted "thick description" of this world and shows that the violence faced by the gym's members is not so much to be found in the ring as in the adversity of everyday racism and social exclusion. Boxing can therefore be understood as an act of resistance that is about more than simply fighting an opponent and that reflects all the existential struggles facing these men who are both stigmatized and socially dominated by race and class.
(source: Nielsen Book Data)9783319560281 20171106
Green Library
Book
xv, 198 pages, 8 unnumbered pages of plates : illustrations (some color), maps ; 26 cm.
  • Introduction1 Beginnings2 Learning3 Making 4 Performing 5 Teaching and teachers6 Relationships, family, and meetings7 Heritage and history8 Change and turning points9 Travelling10 Futures, challenges and questions References Glossary Index.
  • (source: Nielsen Book Data)9781784539795 20180115
The countries surrounding the Baltic Sea - Denmark, Estonia, Latvia, Finland, Germany, Lithuania, Poland, Russia, and Sweden - have experienced immense social and political change, from the territorial maneuverings of Sweden, Russia, and Denmark, the reunification of Germany, to more recent moves towards independence of Eastern Bloc countries as the Soviet Union crumbled. Tensions surrounding the Baltic Sea have not dissipated but rather new challenges and contentions have emerged, resulting in a multicultural and multilingual region. Dance in the region has been tightly interwoven with political trends and events, yet the dance history of the region to date has focused almost entirely on state sponsored folk and classical dance. By contrast Dance, Diversity and Difference presents contemporary stories of dance, revealing the diverse voices of dance practitioners and demonstrating the ways in which dance has connections with families, societies, governments, the economy and can offer fresh insights into cultural and political change.
(source: Nielsen Book Data)9781784539795 20180115
Green Library
Book
xv, 250 pages : illustrations (chiefly color) ; 24 cm
  • Chapter 1 Why You Should Care about the Gamer's Brain Part I Understanding the Brain Chapter 2 Overview about the Brain Chapter 3 Perception Chapter 4 Memory Chapter 5 Attention Chapter 6 Motivation Chapter 7 Emotion Chapter 8 Learning Principles Chapter 9 Understanding the Brain: Takeaway Part II A UX Framework for Video Games Chapter 10 Game User Experience: Overview Chapter 11 Usability Chapter 12 Engage-Ability Chapter 13 Design Thinking Chapter 14 Game User Research Chapter 15 Game Analytics Chapter 16 UX Strategy Chapter 17 Concluding Remarks Acknowledgments 229 References 233 Index 245.
  • (source: Nielsen Book Data)9781498775502 20171204
  • Introduction. Part I: Video Games and the Brain. How the Brain Learns in a Nutshell. Perception. Attention. Memory. Emotion. Motivation. Applying Learning Techniques in Games. Part II: A UX Framework for Video Games. History of UX. Usability. GameFlow. User Research. Analytics. UX Reporting. Conclusion. References. Glossary. Appendix: UX Checklist. Index.
  • (source: Nielsen Book Data)9781138089969 20171204
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.
(source: Nielsen Book Data)9781498775502 20171204
Green Library
Book
xii, 464 pages : illustrations ; 27 cm
Historically, very few sport and exercise psychologists and professionals from related fields such as disability and rehabilitation have conducted thorough research on individuals with disabilities engaged in sport and exercise. The tide is turning, however, as growing media attention and familiarity with the Paralympics and the Wounded Warrior Project begins capturing the attention of researchers everywhere. By addressing this gap, Jeffrey J. Martin's compelling Handbook of Disability Sport and Exercise Psychology is one of the first comprehensive overviews of this important field of study. In this volume, Martin, an accomplished professor of exercise psychology, shines a light on a variety of topics ranging from the philosophy, athletic identity, participation motivation, quality of life, social and environmental barriers, body image, and intellectual impairments among many others. Based on the author's own experience and insight, a majority of these topic discussions are accompanied by thoughtful directions for future research and exploration. Designed to spark conversation and initiate new avenues of research, the Handbook of Disability Sport and Exercise Psychology will allow for readers to look outside the traditional literature focusing solely on able-bodied individuals and, instead, develop a much larger perspective on sport and exercise psychology today.
(source: Nielsen Book Data)9780190638054 20171218
Green Library
Book
xx, 284 pages : color illustrations, color maps ; 23 cm
Enjoy this comprehensive guide to hikes of varying difficulty levels and lengths in Nevada. It offers up eighty hikes through the dramatic alpine peaks, lush pine forests, shady redrock canyons, and shimmering desert salt flats.
(source: Nielsen Book Data)9781493027781 20180115
Green Library
Book
xii, 226 pages, 12 unnumbered pages of plates : illustrations ; 24 cm
Green Library
Book
x, 272 pages : illustrations ; 24 cm.
George Balanchine's arrival in the United States in 1933, it is widely thought, changed the course of ballet history by creating a bold and original neoclassical style that is celebrated as the first successful American manifestation of the art form. This book intervenes in the prevailing historical narrative and rebalances Balanchine's role in dance history by revealing the complex social, cultural, and political forces that actually shaped the construction of American neoclassical ballet. Situating American ballet within a larger context of literary, musical, arts, and dance modernisms, Making Ballet American examines a series of critical efforts to craft new, modernist ideas about the relevance of classical dancing for the country's society and democracy. The book's unique structure interweaves chapters focused on cultural and intellectual histories of ballet production and discourse with close examinations of three Americana ballets spanning the Depression, World War II, and Cold War eras. Through this blend of cultural and choreographic analysis, Making Ballet American illustrates the evolution of modernist ballet theory and practice during a turbulent historical period. Ultimately, the book argues that the Americanization of Balanchine's neoclassicism was not the inevitable outcome of his immigration or his creative genius, but rather a far more complicated story that spans several authors and continents and that pivots on the question of modern art's relationship to American society and the larger world.
(source: Nielsen Book Data)9780199342242 20171218
Green Library
Book
xii, 241 pages : illustrations ; 24 cm
  • Preface Introduction: Olympic Television: Broadcasting the Biggest Show on Earth 1. Stories We Tell: The Development of Olympic Television 2. Stories Shaped: Interviews with NBC Producers and Sportscasters 3. Nationalized Stories: Portraying US vs. Portraying 'The World' 4. Stories Segmented by Biological Sex: Men and Women in the Thirty-First Olympiad 5. Racialized Stories: Stacking and Difference at the Rio Games 6. Stories Reverberated: The Impact of Olympic Media Consumption 7. Deciphering Stories: The Legacy and Future of Olympic Media.
  • (source: Nielsen Book Data)9781138930322 20171017
As the Olympic spectacle grows, broadcast coverage becomes bigger, more complex and more sophisticated. Part sporting event, part reality show, and part global festival, the Olympics can be seen as both intensely nationalistic and a celebration of a shared sense of international community. This book sheds new light on how the Olympic experience has been shaped by television and expanded across multiple platforms and formats. Combining a multitude of approaches ranging from interviews to content analyses to audience surveys, the book explores the production, influence and significance of Olympic media in contemporary society. Built on a central case study of NBC's coverage of the Rio Games in 2016, which is then placed within 20 years of content analyses, the book focuses on the entire Olympic television process from production to content to effects. Touching on key themes such as race, gender, history, consumerism, identity, nationalism, and storytelling, Olympic Television: Broadcasting the Biggest Show on Earth is fascinating reading for any student or scholar with an interest in sport, media and the global impact of mega-events.
(source: Nielsen Book Data)9781138930322 20171017
Green Library
Book
viii, 143 pages ; 20 cm.
  • ContentsAcknowledgementsNote on the GamesTutorial: The Pokemon GenerationLevel 1.From Farming Simulation to Dystopic Wasteland: Gaming and CapitalismWork and Play - Cultures of Distraction - Pastoral Dystopia, Apocalyptic Utopia No AlternativeLevel 2.Dreamwork: Cyborgs on the Analyst s CouchJapanese Dreams, American Texts The Dreamworld - Repetitions and the Dromena Immersion and WestworldLevel 3.Retro Gaming: The Politics of Former and Future Pleasures90s Rational Gaming Virtual/Reality - Subject, Object, Enjoyment - Jouissance in the ArcadesBonus Features: How to be a Subversive GamerGame IndexEndnotes.
  • (source: Nielsen Book Data)9781509518036 20180115
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is to borrow a phrase from Slavoj Zizek the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace a powerful arena for constructing our desires or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
(source: Nielsen Book Data)9781509518036 20180115
Green Library
Book
xiv, 258 pages ; 24 cm
  • Contents Notes on Contributors Preface Part One INTRODUCTION: WHY DANCE HISTORY? Geraldine Morris and Larraine Nicholas * MEMORY, HISTORY AND THE SENSORY BODY: DANCE, TIME, IDENTITY Larraine Nicholas * CARA TRANDERS'S REVERIES By herself * BEYOND FIXITY: AKRAM KHAN ON THE POLITICS OF DANCING HERITAGES Royona Mitra * AFRICAN-AMERICAN DANCE REVISITED: UNDOING MASTER NARRATIVES IN THE STUDYING AND TEACHING OF DANCE HISTORY Takiyah Nur Amin * DANCE WORKS, CONCEPTS AND HISTORIOGRAPHY Anna Pakes * RECONSTRUCTION AND DANCE AS EMBODIED TEXTUAL PRACTICE Helen Thomas * PRESERVING THE REPERTORY AND EXTENDING THE HERITAGE OF MERCE CUNNINGHAM Karen Eliot * MAKING DANCE HISTORY LIVE - PERFORMING THE PAST Henrietta Bannerman Part Two INTRODUCTION: RESEARCHING AND WRITING Geraldine Morris and Larraine Nicholas * DESTABILISING THE DISCIPLINE: CRITICAL DEBATES ABOUT HISTORY AND THEIR IMPACT ON THE STUDY OF DANCE Alexandra Carter * DECOLONISING DANCE HISTORY Prarthana Purkayastha * MANY SOURCES, MANY VOICES Lena Hammergren *'DREAM NO SMALL DREAMS!': IMPOSSIBLE IMAGINARIES IN DANCE COMMUNITY ARCHIVING IN A DIGITAL AGE Astrid von Rosen * WHEN PLACE MATTERS: PROVINCIALIZING THE 'GLOBAL' Emily E. Wilcox * CONSIDERING CAUSATION AND CONDITIONS OF POSSIBILITY: PRACTITIONERS AND PATRONS OF NEW DANCE IN PROGRESSIVE-ERA AMERICA Linda J. Tomko *'DANCIN' IN THE STREET': STREET DANCING ON FILM AND VIDEO FROM FRED ASTAIRE TO MICHAEL JACKSON Beth Genne * JUDSON: REDUX AND REMIX Marcia B. Siegel * RUTH PAGE, FEMININE SUBJECTIVITY, AND GENERIC SUBVERSION Joellen A. Meglin * EXTENSIONS: ALONZO KING AND BALLET'S LINES Jill Nunes Jensen * GISELLE AND THE GOTHIC: CONTESTING THE ROMANTIC IDEALISATION OF THE WOMAN Geraldine Morris.
  • (source: Nielsen Book Data)9781138682917 20171201
The need to 'rethink' and question the nature of dance history has not diminished since the first edition of Rethinking Dance History. This revised second edition addresses the needs of an ever-evolving field, with new contributions considering the role of digital media in dance practice; the expansion of performance philosophy; and the increasing importance of practice-as-research. A two-part structure divides the book's contributions into: * Why Dance History? - the ideas, issues and key conversations that underpin any study of the history of theatrical dance. * Researching and Writing - discussions of the methodologies and approaches behind any successful research in this area. Everyone involved with dance creates and carries with them a history, and this volume explores the ways in which these histories might be used in performance-making - from memories which establish identity to re-invention or preservation through shared and personal heritages. Considering the potential significance of studying dance history for scholars, philosophers, choreographers, dancers and students alike, Rethinking Dance History is an essential starting point for anyone intrigued by the rich history and many directions of dance.
(source: Nielsen Book Data)9781138682917 20171201
SAL3 (off-campus storage)
Book
x, 273 pages : illustrations ; 24 cm.
  • Introduction Part I: Theorizing Procedural Habits 1. Persuasive Technologies in the Rhetoric of Videogames 2. From Persuasive Technologies to Procedural Habits Part II: Thinking Persuasive Technologies Differently 3. Affective Design and the Captivation of Memory in First-Person Shooter Videogames 4. Gamification and Suggestion Technologies (Kairos) Beyond Critique 5. Achieving Eudaimonia in Free-to-Play Social Media Games 6. The Habits of Highly Unsuccessful Nonhuman Computational Actors 7. The Materiality of Play as Public Rhetoric Pedagogy Conclusion.
  • (source: Nielsen Book Data)9781138303270 20171211
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
(source: Nielsen Book Data)9781138303270 20171211
Green Library
Book
xxi, 219 pages, 8 unnumbered pages of plates : illustrations (some color) ; 24 cm.
  • Acknowledgments Introduction List of Illustrations List of Abbreviations Chapter 1: Anatomy of a Dedication: Gottfried Taubert, His Dedicatee, and the Feuillet Analogy Chapter 2: Taubert in Danzig, and the German Reception of the Choregraphie Chapter 3: In Defense of Behr: Taubert's Contemporaries Revisited Chapter 4:Concordance of German Dance Treatises, 1703-1717 Chapter 5: Feuillet, Taubert, Philipp Gumpenhueber, and the Spread of Beauchamps-Feuillet Notation Chapter 6: Dance Theory in Germany and England, 1703-1721 Postscript: Kleist's "UEber das Marionettentheater" Bibliography Index About that Author.
  • (source: Nielsen Book Data)9781611496611 20171227
This book is about the intersection of two evolving dance-historical realms--theory and practice--during the first two decades of the eighteenth century. France was the source of works on notation, choreography, and repertoire that dominated European dance practice until the 1780s. While these French inventions were welcomed and used in Germany, German dance writers responded by producing an important body of work on dance theory. This book examines consequences in Germany of this asymmetrical confrontation of dance perspectives. Between 1703 and 1717 in Germany a coherent theory of dance was postulated that called itself dance theory, comprehended why it is a theory, and clearly, rationally, distinguished itself from practice. This flowering of dance-theoretical writing was contemporaneous with the appearance of Beauchamps-Feuillet notation in the Choregraphie of Raoul Auger Feuillet (Paris, 1700, 1701). Beauchamps-Feuillet notation was the ideal written representation of the dance style known as la belle danse and practiced in both the ballroom and the theater. Its publication enabled the spread of belle danse to the French provinces and internationally. This spread encouraged the publication of new practical works (manuals, choreographies, recueils) on how to make steps and how to dance current dances, as well as new dance treatises, in different languages. The Rechtschaffener Tantzmeister, by Gottfried Taubert (Leipzig, 1717), includes a translated edition of Feuillet's Choregraphie. In the present book, Chapters 1, 2, and 5 have to do with how Taubert and his contemporary German authors of dance treatises (Samuel Rudolph Behr, Johann Pasch, Louis Bonin) became familiar with Beauchamps-Feuillet notation and acknowledged the Choregraphie in their own work, and how Taubert's translation of the Choregraphie spread its influence northward and eastward in Europe. Chapters 3 and 4 examine the personal and literary interrelationships between the German writers on dance between 1703 and 1717. Chapter 6 examines these writers' invention of a theoria of dance as a counterbalance to dance praxis, compares their dance-theoretical ideas with those of John Weaver in England, and assimilates them all in a cohesive and inclusive description of dance theory in Europe by 1721.
(source: Nielsen Book Data)9781611496611 20171227
SAL3 (off-campus storage)
Book
289 pages : illustrations (chiefly color), color maps ; 25 cm
  • Introduction Acknowledgements CHAPTER 1 India: devotion, dance, mythology 1.1 Overview 1.2 Bharatanatyam: concertizing a sacred form from South India 1.3 Exploration: excerpt from Unfinished Gestures: Devadasis, Memory, and Modernity in South India, by Davesh Soneji 1.4 Kathak: entertainment for Hindu Maharajas and Muslim Moghuls 1.5 Kathakali: narrative dance theater from Kerala 1.6 Exploration: excerpt from "Who Wears the Skirts in Kathakali?" by Diane Daugherty and Marlene Pitkow CHAPTER 2 Bali and Java: from temple, to village, to court 2.1 Overview 2.2 The baris dancers: bodyguards of Balinese gods 2.3 The sanghyang dedari: child mediums to the spirit realm 2.4 The legong: when sacred dances become secular 2.5 The calonarong: keeping a community in balance 2.6 Exploration: excerpt from "Clowns, Kings, and Bombs in Bali, " by Ron Jenkins 2.7 Javanese bedhaya: celestial palace dance 2.8 Exploration: excerpt from The Dance that Makes You Disappear, by Rachmi Diyah Larasati CHAPTER 3 Cambodia and China: dance as a political tool 3.1 Overview 3.2 Cambodia's Royal Dancers: survivors of the Khmer Rouge 3.3 Exploration: excerpt from "Mediating Cambodian History, the Sacred, and the Earth, " by Toni Shapiro-Phim 3.4 Jingju: Chinese Beijing Opera--stylized beauty, staged 3.5 Mao's Cultural Revolution and The Red Detachment of Women 3.6 Exploration: excerpt from The Story of Dai Ailian, by Richard Glasstone CHAPTER 4 Japan: entertaining samurai, merchants, and rebels 4.1 Overview 4.2 Noh theater: entertaining samurai 4.3 Exploration: "Import/Export: Artistic Osmosis Between Japan, Europe, and the United States, " by Patricia Beaman 4.4 From pleasure women's kabuki to Grand Kabuki Theater 4.5 Butoh: Japan's dance of darkness 4.6 Exploration: excerpt from "Selections from the Prose of Kazuo Ohno, " by Noriko Maehata CHAPTER 5 Hawai'i, Aotearoa/New Zealand, and Papua New Guinea: keepers of culture 5.1 Overview 5.2 Hula kahiko: from Hawaiian royal courts to the global stage 5.3 The Maori haka: a dance of defiance, a dance of welcome 5.4 Exploration: excerpt from "Ko Mitimiti, I Am (of) the Place, Mitimiti, " by Jack Gray 5.5 The gisalo: pathos and pain of the Bosavi-Kaluli of Papua New Guinea 5.6 Exploration: excerpt from The Sorrow of the Lonely and the Burning of the Dancers, by Edward Schieffelin CHAPTER 6 Africa: fertility festivals, death ceremonies, and ancestor worship 6.1 Overview 6.2 The Geerewol Festival of the Wodaabe: judging male charm and beauty 6.3 Exploration: excerpt from Nomads Who Cultivate Beauty, by Mette Bovin 6.4 The Dogon dama ceremony: a collective funeral ritual 6.5 The Mossi: yaaba soore--the path of the ancestors 6.6 Exploration: excerpt from Land of the Flying Masks, by Christopher Roy 6.7 The Egungun of Yorubaland: the ancestors descend CHAPTER 7 North Africa, Turkey, and Spain: healing, worship, expression 7.1 Overview 7.2 The zar ritual: ridding women of troublesome jin 7.3 Exploration: excerpt from Wombs and Alien Spirits, by Janice Boddy 7.4 The sema: mystical dance of the Sufi Mevlevi dervish 7.5 Exploration: excerpt from The City of the Sultan, by Miss Julia Pardoe 7.6 Flamenco: A manifestation of cultures and passions CHAPTER 8 Native America, the Caribbean, South America: activism, spirituality, spectacle 8.1 Overview 8.2 Political resistance: the Sioux Ghost Dance and Wounded Knee, 1890 and 1973 8.3 Exploration: excerpt from Killing Custer, by James Welch and Paul Stekler 8.4 Haitian vodou: survival of African traditions in the New World 8.5 Exploration: excerpt from "Afro-Caribbean Spirituality: A Haitian Case Study, " by Karen McCarthy Brown 8.6 Argentinian tango: from dens of iniquity, to Parisian dance halls, and back.
  • (source: Nielsen Book Data)9781138907737 20171106
From healing, fertility and religious rituals, through theatrical entertainment, to death ceremonies and ancestor worship, World Dance Cultures introduces an extraordinary variety of dance forms practiced around the world. Organised both by region and by historical, political and religious issues, this volume is divided into 8 sections, complemented by over 100 full-colour images: * India: devotion, dance, mythology * Bali and Java: from temple, to village, to court * Cambodia and China: dance as a political tool * Japan: entertaining samurai, merchants, and rebels * Hawai'i, Aotearoa/New Zealand, and Papua New Guinea: keepers of culture * Africa: fertility festivals, death ceremonies, and ancestor worship * North Africa, Turkey, and Spain: healing, worship, expression * Native America, the Caribbean, South America: activism, spirituality, spectacle Each section contains key points and trends; discussion questions; historical documentation and anthropological accounts of dance forms; and first-hand accounts from practitioners, along with suggestions for further reading and viewing. Offering a comprehensive overview of each dance form covered, World Dance Cultures is an essential introductory resource for students and instructors alike.
(source: Nielsen Book Data)9781138907737 20171106
Green Library
Book
xii, 247 pages ; 26 cm.
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture-from graphic novels to film-and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: *Game developer *Year character was established *Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
(source: Nielsen Book Data)9781442278127 20170814
Green Library
Book
xii, 253 pages ; 27 cm.
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset - to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game's cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.
(source: Nielsen Book Data)9781442278141 20171017
Green Library