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1. Companion to the papers of Donald Knuth [2011]
 Papers. Selections
 Knuth, Donald Ervin, 1938
 Stanford, Calif. : CSLI Publications, c2011.
 Description
 Book — xiii, 441 p. : ill ; 24 cm.
 Summary

Donald E. Knuth's seminal publications have earned him a loyal following among scholars and computer scientists, and his awardwinning textbooks have become classics that are often given credit for shaping the field of computer science. In this volume, he explains and comments on the changes he has made to his work over the last twenty years in response to new technologies and the evolving understanding of key concepts in computer science. His commentary is supplemented by a full bibliography of his works and a number of interviews with Knuth himself, which shed light on his professional life and publications as well as provide interesting biographical details. A giant in the field of computer science, Knuth has assembled materials that offer a full portrait of both the scientist and the man. The final volume of a series of his collected papers, "Companion to the Papers of Donald Knuth" is essential for the Knuth completist.
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2. Selected papers on fun & games [2011]
 Knuth, Donald Ervin, 1938
 Stanford, Calif. : CSLI Publications, 2011.
 Description
 Book — xvii, 741 p. : ill. ; 24 cm.
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3. Selected papers on design of algorithms [2010]
 Knuth, Donald Ervin, 1938
 Stanford, Calif. : CSLI Publications, c2010.
 Description
 Book — xvi, 453 p. : ill. ; 24 cm.
 Summary

Donald E. Knuth has been making foundational contributions to the field of computer science for as long as computer science has been a field. His awardwinning textbooks are often given credit for shaping the field, and his scientific papers are widely referenced and stand as milestones of development for a wide variety of topics. The present volume, the seventh in a series of his collected papers, is devoted to his work on the design of new algorithms. Nearly thirty of Knuth's classic papers are collected in this book and brought up to date with extensive revisions and notes on subsequent developments. The papers cover numerous discrete problems, such as assorting, searching, data compression, theorem proving, and cryptography, as well as methods for controlling errors in numerical computations.
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4. Selected papers on computer languages [2003]
 Knuth, Donald Ervin, 1938
 Stanford, California : CSLI Publications, Center for the Study of Language and Information, c2003.
 Description
 Book — xvi, 594 p. : ill. ; 24 cm.
 Summary

This volume, sixth in a series of collected works by worldrenowned computer scientist Donald E. Knuth, assembles approximately two doxen of his pioneering contributions to the field of computer languages, including papers on ALGOL, SOL, RUNCIBLE, and FORTRAN. Papers on the early development of programming languages, the history of writing compilers, the characterization of parenthesis languages, and the semantics of contextfree languages are also included.
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5. Selected papers on discrete mathematics [2003]
 Knuth, Donald Ervin, 1938
 Stanford, Calif. : CSLI Publications, c2003.
 Description
 Book — xvi, 812 p. : ill. ; 23 cm.
 Summary

 1. Discussion of Mr. Riordan's paper 'Abel identities and inverse relations'
 2. Duality in addition chains
 3. Combinatorial analysis and computers
 4. Tables of finite fields
 5. Finite semifields and projective planes
 6. A class of projective planes
 7. Construction of a random sequence
 8. Oriented subtrees of an arc digraph
 9. Another enumeration of trees
 10. Notes on central groupoids
 11. Permutations, matrices, and generalized Young tableaux
 12. A note on solid partitions
 13. Subspaces, subsets, and partitions
 14. Enumeration of plane partitions
 15. Complements and transitive closures
 16. Permutations with nonnegative partial sums
 17. Wheels within wheels
 18. The asymptotic number of geometries
 19. Random matroids
 20. Identities from partition involutions
 21. Huffman's algorithm via algebra
 22. A permanent inequality
 23. Efficient balanced codes
 24. The power of a prime that divides a generalized binomial coefficient
 25. The first cycles in an evolving graph
 26. The birth of the giant component
 27. Polynomials involving the floor function
 28. The sandwich theorem
 29. Aztec diamonds, checkerboard graphs, and spanning trees.
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 Knuth, Donald Ervin, 1938
 Stanford, Calif. : CSLI Publications, c2001.
 Description
 Book — xi, 257 p. : ill. ; 24 cm.
 Summary

How does a computer scientist understand infinity? What can probability theory teach us about free will? Can mathematical notions be used to enhance one's personal understanding of the Bible? This book contains six informal lectures by computer scientist Donald E. Knuth exploring the relationship between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God. Knuth's starting point is his 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring the complex dimensions of language translation, aesthetics, and theological history. Knuth also reveals the many insights that he has gained along the way from such interdisciplinary work. The theological musings culminate in a final lecture which tackles infinity, free will, and the other "big questions" that lie at the juncture of theology and computation. Each lecture ends with a question and answer exchange.
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 Knuth, Donald Ervin, 1938
 [Stanford, Calif.] : Center for the Study of Language and Information, Leland Stanford Junior University, c2000.
 Description
 Book — xvi, 621 p. : ill. ; 24 cm.
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8. Digital typography [1999]
 Knuth, Donald Ervin, 1938
 Stanford, Calif. : CSLI Publications, c1999.
 Description
 Book — xv, 685 p. : ill. ; 24 cm.
 Summary

 1. Digital typography
 2. Mathematical typography
 3. Breaking paragraphs into lines
 4. Mixing righttoleft texts with lefttoright texts
 5. Recipes and fractions
 6. The TeX logo in various fonts
 7. Printing out selected pages
 8. Macros for Jill
 9. Problem for a Saturday morning
 10. Exercises for TeX: the program
 11. Miniindexes for literate programs
 12. Virtual fonts: more fun for Grand Wizards
 13. The letter S
 14. My first experience with Indian scripts
 15. The concept of a metafont
 16. Lessons learned from MetaFont
 17. AMS Euler  a new typeface for mathematics
 18. Typesetting concrete mathematics
 19. A course on MetaFont programming
 20. A punk metafont
 21. Fonts for digital halftones
 22. Digital halftones by Dot diffusion
 23. A note on digital angles
 24. TEXDR.AFT
 25. TEX.ONE
 26. TeX Incunabula
 27. Icons for TeX and MetaFont
 28. Computers and typesetting
 29. The new versions of TeX and MetaFont
 30. The future of TeX and MetaFont
 31. Questions and answers, I
 32. Questions and answers, II
 33. Questions and answers, III Index.
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9. The art of computer programming [1997  1998]
 Knuth, Donald Ervin, 1938
 3rd ed.  Reading, Mass. : AddisonWesley, c1997c1998.
 Description
 Book — v. : ill. ; 24 cm.
 Summary

 1. Basic Concepts. Algorithms. Mathematical Preliminaries. Mathematical Induction. Numbers, Powers, and Logarithms. Sums and Products. Integer Functions and Elementary Number Theory. Permutations and Factorials. Binomial Coefficients. Harmonic Numbers. Fibonacci Numbers. Generating Functions. Analysis of an Algorithm. Asymptotic Representations. MIX. Description of MIX. The MIX Assembly Language. Applications to Permutations. Some Fundamental Programming Techniques. Subroutines. Coroutines. Interpretive Routines. Input and Output. History and Bibliography.
 2. Information Structures. Introduction. Linear Lists. Stacks, Queues, and Deques. Sequential Allocation. Linked Allocation. Circular Lists. Doubly Linked Lists. Arrays and Orthogonal Lists. Trees. Traversing Binary Trees. Binary Tree Representation of Trees. Other Representations of Trees. Basic Mathematical Properties of Trees. Lists and Garbage Collection. Multilinked Structures. Dynamic Storage Allocation. History and Bibliography. Answers to Exercises. Appendix A. Tables of Numerical Quantities.
 1. Fundamental Constants (decimal).
 2. Fundamental Constants (octal).
 3. Harmonic Numbers, Bernoulli Numbers, Fibonacci Numbers. Appendix B. Index to Notations. Index and Glossary. 0201896834T02272003.
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 3. Random Numbers. Introduction. Generating Uniform Random Numbers. The Linear Congruential Method. Other Methods. Statistical Tests. General Test Procedures for Studying Random Data. Empirical Tests. Theoretical Tests. The Spectral Test. Other Types of Random Quantities. Numerical Distributions. Random Sampling and Shuffling. What Is a Random Sequence? Summary.
 4. Arithmetic. Positional Number Systems. Floating Point Arithmetic. SinglePrecision Calculations. Accuracy of Floating Point Arithmetic. DoublePrecision Calculations. Distribution of Floating Point Numbers. Multiple Precision Arithmetic. The Classical Algorithms. Modular Arithmetic. How Fast Can We Multiply? Radix Conversion. Rational Arithmetic. Fractions. The Greatest Common Divisor. Analysis of Euclid's Algorithm. Factoring into Primes. Polynomial Arithmetic. Division of Polynomials. Factorization of Polynomials. Evaluation of Powers. Evaluation of Polynomials. Manipulation of Power Series. Answers to Exercises. Appendix A. Tables of Numerical Quantities. Fundamental Constants (decimal). Fundamental Constants (octal). Harmonic Numbers, Bernoulli Numbers, Fibonacci Numbers. Appendix B. Index to Notations. Index and Glossary. 0201896842T03062003.
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 5. Sorting. Combinatorial Properties of Permutations. Inversions. Permutations of a Multiset. Runs. Tableaux and Involutions. Internal sorting. Sorting by Insertion. Sorting by Exchanging. Sorting by Selection. Sorting by Merging. Sorting by Distribution. Optimum Sorting. MinimumComparison Sorting. MinimumComparison Merging. MinimumComparison Selection. Networks for Sorting. External Sorting. Multiway Merging and Replacement Selection. The Polyphase Merge. The Cascade Merge. Reading Tape Backwards. The Oscillating Sort. Practical Considerations for Tape Merging. External Radix Sorting. TwoTape Sorting. Disks and Drums. Summary, History, and Bibliography.
 6. Searching. Sequential Searching. Searching by Comparison of Keys. Searching an Ordered Table. Binary Tree Searching. Balanced Trees. Multiway Trees. Digital Searching. Hashing. Retrieval on Secondary Keys. Answers to Exercises. Appendix A: Tables of Numerical Quantities. Fundamental Constants (decimal). Fundamental Constants (octal). Harmonic Numbers, Bernoulli Numbers, Fibonacci Numbers. Appendix B: Index to Notations. Index and Glossary. 0201896850T04062001.
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 Preface Notes on the Exercises
 Chapter 7: Combinatorial Searching 1 7.1: Zeros and Ones 47 7.2: Generating All Possibilities 281 Answers to Exercises 514 Appendix A: Tables of Numerical Quantities 818 Appendix B: Index to Notations 822 Appendix C: Index to Algorithms and Theorems 828 Appendix D: Index to Combinatorial Problems 830 Index and Glossary 834.
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The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home...and even at a Little League game when my son wasn't in the lineup. Charles Long If you think you're a really good programmer...read [Knuth's] Art of Computer Programming...You should definitely send me a resume if you can read the whole thing. Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. Jonathan Laventhol The first revision of this third volume is the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume 1 to consider both large and small databases and internal and external memories. The book contains a selection of carefully checked computer methods, with a quantitative analysis of their efficiency.Outstanding features of the second edition include a revised section on optimum sorting and new discussions of the theory of permutations and of universal hashing.
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The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home...and even at a Little League game when my son wasn't in the lineup. Charles Long If you think you're a really good programmer...read [Knuth's] Art of Computer Programming...You should definitely send me a resume if you can read the whole thing. Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. Jonathan Laventhol The second volume offers a complete introduction to the field of seminumerical algorithms, with separate chapters on random numbers and arithmetic. The book summarizes the major paradigms and basic theory of such algorithms, thereby providing a comprehensive interface between computer programming and numerical analysis.Particularly noteworthy in this third edition is Knuth's new treatment of random number generators, and his discussion of calculations with formal power series.
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The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 Knuth's multivolume analysis of algorithms is widely recognized as the definitive description of classical computer science. The first three volumes of this work have long comprised a unique and invaluable resource in programming theory and practice. Scientists have marveled at the beauty and elegance of Knuth's analysis, while practicing programmers have successfully applied his "cookbook" solutions to their daytoday problems. The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient "review" of future volumes could almost be: "Knuth, Volume n has been published." Data Processing Digest Knuth, Volume n has been published, where n = 4A. In this longawaited new volume, the old master turns his attention to some of his favorite topics in broadword computation and combinatorial generation (exhaustively listing fundamental combinatorial objects, such as permutations, partitions, and trees), as well as his more recent interests, such as binary decision diagrams. The hallmark qualities that distinguish his previous volumes are manifest here anew: detailed coverage of the basics, illustrated with wellchosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic stepbystep form. There is an amazing amount of information on each page. Knuth has obviously thought long and hard about which topics and results are most central and important, and then, what are the most intuitive and succinct ways of presenting that material. Since the areas that he covers in this volume have exploded since he first envisioned writing about them, it is wonderful how he has managed to provide such thorough treatment in so few pages. Frank Ruskey, Department of Computer Science, University of Victoria The book is Volume 4A, because Volume 4 has itself become a multivolume undertaking. Combinatorial searching is a rich and important topic, and Knuth has too much to say about it that is new, interesting, and useful to fit into a single volume, or two, or maybe even three. This book alone includes approximately 1500 exercises, with answers for selfstudy, plus hundreds of useful facts that cannot be found in any other publication. Volume 4A surely belongs beside the first three volumes of this classic work in every serious programmer's library. Finally, after a wait of more than thirtyfive years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1  4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP), http://msp.org The Art of Computer Programming, Volumes 14A Boxed Set, 3/e ISBN: 0321751043.
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 Mariages stables et leurs relations avec d'autres problèmes combinatoires. English
 Knuth, Donald Ervin, 1938
 Providence, R.I. : American Mathematical Society, c1997.
 Description
 Book — xiii, 74 p. : ill. ; 26 cm.
 Summary

 Introduction, definitions, and examples Existence of a stable matching: the fundamental algorithm Principle of deferred decisions: coupon collecting Theoretical developments: application to the shortest path Searching a table by hashing mean behavior of thefundamental algorithm Implementing the fundamental algorithm Research problems Annotated bibliography Appendix A. Later developments Appendix B. Solutions to exercises Index.
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11. Selected papers on computer science [1996]
 Knuth, Donald Ervin, 1938
 [Stanford, Calif.] : CSLI Publications ; [Cambridge, Mass.] : Cambridge University Press, c1996.
 Description
 Book — xii, 274 p. : ill. ; 24 cm.
 Summary

 1. Von Neumann's first computer program
 2. Ancient Babylonian algorithms
 3. George Forsythe and the development of computer science
 4. Computer science and its relation to mathematics
 5. Algorithms
 6. Mathematics and computer science: Coping with finiteness
 7. Algorithms in modern mathematics and computer science
 8. The IBM
 650: an appreciation from the field
 9. Theory and practice
 10. Algorithm and program information and data
 11. Are toy problems useful?
 12. Theory and practice
 13. Algorithmic themes
 14. Typesetting concrete mathematics
 15. Computer programming and computer science
 16. This week's citation classic: artistic programming.
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 Graham, Ronald L., 19352020
 2nd ed.  Reading, Mass. : AddisonWesley, c1994.
 Description
 Book — xiii, 657 p. : ill. ; 24 cm.
 Summary

 (Most chapters contain Exercises.)
 1. Recurrent Problems. The Tower of Hanoi. Lines in the Plane. The Josephus Problem. Exercises.
 2. Sums. Notation. Sums and Recurrences. Manipulation of Sums. Multiple Sums. General Methods. Finite and Infinite Calculus. Infinite Sums. Exercises.
 3. Integer Functions. Floors and Ceilings. Floor/Ceiling Applications. Floor/Ceiling Recurrences. 'mod': The Binary Operation. Floor/Ceiling Sums. Exercises.
 4. Number Theory. Divisibility. Factorial Factors. Relative Primality. 'mod': The Congruence Relation. Independent Residues. Additional Applications. Phi and Mu. Exercises.
 5. Binomial Coefficients. Basic Identities. Basic Practice. Tricks of the Trade. Generating Functions. Hypergeometric Functions. Hypergeometric Transformations. Partial Hypergeometric Sums. Mechanical Summation. Exercises.
 6. Special Numbers. Stirling Numbers. Eulerian Numbers. Harmonic Numbers. Harmonic Summation. Bernoulli Numbers. Fibonacci Numbers. Continuants. Exercises.
 7. Generating Functions. Domino Theory and Change. Basic Maneuvers. Solving Recurrences. Special Generating Functions. Convolutions. Exponential Generating Functions. Dirichlet Generating Functions. Exercises.
 8. Discrete Probability. Definitions. Mean and Variance. Probability Generating Functions. Flipping Coins. Hashing. Exercises.
 9. Asymptotics. A Hierarchy. O Notation. O Manipulation. Two Asymptotic Tricks. Euler's Summation Formula. Final Summations. Exercises. A. Answers to Exercises. B. Bibliography. C. Credits for Exercises. Index. List of Tables. 0201558025T04062001.
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 Knuth, Donald Ervin, 1938
 New York, N.Y. : ACM Press ; Reading, Mass. : AddisonWesley, c1993.
 Description
 Book — vii, 576 p. : ill. ; 24 cm.
 Summary

 Part 1: overview  Words, Roget, Books, Econ, Games, Miles, Plane, Lisa, Raman, Gates, Rand, Basic, Save technicalities  representation of Graphs, Words, Roget, Books, Econ, Games, Miles, Plane installation and use  how to obtain the files, installing CWEB, installing the graphbase, makefile details, troubleshooting, running the demos, storage considerations, running your own programs how to read CWEB programs  programs of the Stanford GraphBase, ASSIGN_LISA, BOOK_COMPONENTS, ECON_ORDER, FOOTBALL, GB_BASIC, GB_BOOKS, GB_DIJK, GB_ECON, GB_FLIP, GB_GAMES, GB_GATES, GB_GRAPH, GB_IO, GB_LISA, GB_MILES, GB_PLANE, GB_RAMAN, GB_RAND, GB_ROGET, GB_SAVE, GB_SORT, GB_WORDS, GIRTH, LADDERS, MILES_SPAN, MULTIPLY, QUEEN, ROGET_COMPONENTS, TAKE_RISC, TEST_SAMPLE, WORD_COMPONENTS, index to all the programs. Appendices: error codes summary of function calls  generators, nongenerators example graph parameters  undirected graphs, directed graphs 300 fiveletter words.
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14. Literate programming [1992]
 Knuth, Donald Ervin, 1938
 [Stanford, Calif.] : Center for the Study of Language and Information, 1992.
 Description
 Book — xv, 368 p. : ill. ; 24 cm.
 Summary

 1. Computer programming as an art
 2. Structured programming with go to statements
 3. A structured program to generate all topological sorting arrangements
 4. Literate programming
 5. Programming pearls: sampling
 6. Programming pearls, continued: common words
 7. How to read a WEB
 8. Excerpts from the programs for TEX and METAFONT
 9. Mathematical writing
 10. The errors of TEX
 11. The error log of TEX
 12. An example of CWEB Further reading Index.
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15. The METAFONTbook [1990  ]
 Knuth, Donald Ervin, 1938
 4th printing, rev.  Reading, Mass. : AddisonWesley, 1990, c1986.
 Description
 Book — xi, 361 p. : ill. ; 24 cm.
 Summary

'METAFONT' is a system for the design of symbols and alphabetic characters suited to rasterbased devices that print or display text. The construction of a typeface is an art form and this manual is written for people who wish to advance the quality of mathematical typesetting. The METAFONT book enables readers, with only minimal computer science or word processing experience, to master the basic as well as the more advanced features of METAFONT programming. With this manual, readers will learn how to write a program using METAFONT that can customize a type design that already exists, create an entire alphabet from scratch, and create logos or special symbols.
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Z250.8 .M46 K58 1990  Unknown 
 Graham, Ronald L., 19352020
 Reading, Mass. : AddisonWesley, c1989.
 Description
 Book — xiii, 625 p. : ill. ; 25 cm.
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17. Mathematical writing [1989]
 Knuth, Donald Ervin, 1938
 [Washington, D.C.] : The Mathematical Association of America, c1989.
 Description
 Book — 115 p. ; 28 cm.
 Summary

 1. Minicourse on technical writing
 2. An exercise on technical writing
 3. An answer to the exercise
 4. Comments on student answers
 5. Preparing books for publication
 6. Handy reference book
 7. Presenting algorithms
 8. Literate programming
 9. User manuals
 10. Galley proofs
 11. Refereeing
 12. Hints for referees
 13. Illustrations
 14. Homework: subscripts and superscripts
 15. Homework: solutions
 16. Quotations
 17. Scientific American saga
 18. Examples of good style
 19. MaryClaire van Leunen on 'hopefully'
 20. Herb Wilf on mathematical writing
 21. Wilf's first extreme
 22. Wilf's other extreme
 23. Jeff Ullman on getting rich
 24. Leslie Lamport on writing papers
 25. Lamport's handout on unnecessary prose
 26. Lamport's handout on styles of proof
 2. Nils Nilsson on art and writing
 28. MaryClaire van Leunen on callisthenics
 29. MaryClaire's handout on compositional exercises
 30. Comments on student work
 31. MaryClaire van Leunen on which vs. that
 32. Computer aids to writing
 33. Rosalie Stemer on copy editing
 34. Paul Halmos on mathematical writing
 35. Final truths.
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T11 .K57 1989  Unknown 
18. TEX : the program [1986]
 Knuth, Donald Ervin, 1938
 Reading, Mass. : AddisonWesley Pub. Co., c1986.
 Description
 Book — xv, 594 p. : ill. ; 25 cm.
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19. The TeXbook [1986]
 Knuth, Donald Ervin, 1938
 Reading, Mass. : AddisonWesley, c1986.
 Description
 Book — ix, 483 p. : ill. ; 24 cm.
 Summary

Here is the definitive guide to the use of TeX, written by the system's creator, Donald E. Knuth. TeX represents the state of the art in computer typesetting. It is particularly valuable where the document, article, or book to be produced contains a lot of mathematics, and where the user is concerned about typographic quality. TeX software offers both writers and publishers the opportunity to produce technical text of all kinds, in an attractive form, with the speed and efficiency of a computer system. Novice and expert users alike will gain from The TeXbook the level of information they seek. Knuth warns newcomers away from the more difficult areas, while he entices experienced users with new challenges. The novice need not learn much about TeX to prepare a simple manuscript with it. But for the preparation of more complex documents, The TeXbook contains all the detail required. Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. The TeXbook is the first in a fivevolume series on Computers and Typesetting, all authored by Knuth. 0201134489B04262002.
(source: Nielsen Book Data)
 Online
Media & Microtext Center, SAL3 (offcampus storage), Science Library (Li and Ma)
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20. The TeXbook [1984]
 Knuth, Donald Ervin, 1938
 Reading, MA : AddisonWesley Pub. Co., c1984.
 Description
 Book — ix, 483 p. : ill. ; 24 cm.
 Summary

Here is the definitive guide to the use of TeX, written by the system's creator, Donald E. Knuth. TeX represents the state of the art in computer typesetting. It is particularly valuable where the document, article, or book to be produced contains a lot of mathematics, and where the user is concerned about typographic quality. TeX software offers both writers and publishers the opportunity to produce technical text of all kinds, in an attractive form, with the speed and efficiency of a computer system. Novice and expert users alike will gain from The TeXbook the level of information they seek. Knuth warns newcomers away from the more difficult areas, while he entices experienced users with new challenges. The novice need not learn much about TeX to prepare a simple manuscript with it. But for the preparation of more complex documents, The TeXbook contains all the detail required. Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. The TeXbook is the first in a fivevolume series on Computers and Typesetting, all authored by Knuth. 0201134489B04262002.
(source: Nielsen Book Data)
 Online
SAL3 (offcampus storage), Science Library (Li and Ma)
SAL3 (offcampus storage)  Status 

Stacks  Request (opens in new tab) 
Z253.4 .T47 K58 1984  Available 
Z253.4 .T47 K58 1984  Available 
Z253.4 .T47 K58 1984  Available 
Science Library (Li and Ma)  Status 

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Z253.4 .T47 K58 1984  Unknown 
Z253.4 .T47 K58 1984  Unknown 
Z253.4 .T47 K58 1984  Unknown 