2nd ed. - Sebastopol, CA : Make:Books/O'Reilly, 2011.
Book — 1 online resource (ix, 118 pages) : illustrations.
How to Contact Us
What Is Physical Computing?
2. /The Arduino Way
We Love Junk!
3. /The Arduino Platform
The Arduino Hardware
The Software (IDE)
Installing Arduino on Your Computer
Installing Drivers: Macintosh
Installing Drivers: Windows
Port Identification: Macintosh
Port Identification: Windows
4. /Really Getting Started with Arduino
Anatomy of an Interactive Device
Sensors and Actuators
Blinking an LED
Pass Me the ParmesanArduino Is Not for Quitters
Real Tinkerers Write Comments
The Code, Step by Step
What We Will Be Building
What Is Electricity?
Using a Pushbutton to Control the LED
How Does This Work?
One Circuit, A Thousand Behaviours
5. /Advanced Inputand Output
Trying Out Other On/Off Sensors
Controlling Light with PWM
Use a Light Sensor Instead of the Pushbutton
Try Other Analogue Sensors
Driving Bigger Loads (Motors, Lamps, and the Like)
6. /Talking to the Cloud
Assembling the Circuit
Here's How to Assemble It
Testing the Board
Testing Your Breadboarded Circuit
Problems with the IDE
How to Get Help Online
Appendix A. /The Breadboard
Appendix B. /Reading Resistors and Capacitors
Appendix C. /Arduino Quick Reference
Arithmetic and formulas
Input and output functions
Random number functions
Appendix D. /Reading Schematic Diagrams.
Get a thorough introduction to Arduino, the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Updated to cover the latest Arduino hardware and software, the second edition of Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. From getting organized to putting the final touches on your project, all the information you need is right in this short book. Inside, you'll learn about: * Interaction design and physical computing * The Arduino hardware and software development environment * Basics of electricity and electronics * Prototyping on a solderless breadboard * Working with sensors (such as LEDs) and actuators (such as switches and knobs) With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is an Arduino, USB cable to connect it to your computer, an LED, some wire, and resistors. Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Getting Started with Arduino gets you in on the fun!. (source: Nielsen Book Data)