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1. Multimedia maths [2016]
 Masselis, Bieke, author.
 Leuven, Belgium : LannooCampus, [2016]
 Description
 Book — 230 pages ; 24 cm.
 Online
Science Library (Li and Ma)
Science Library (Li and Ma)  Status 

Stacks  
T385 .M377 2016  Unknown 
2. R graphics [2006]
 Murrell, Paul.
 Boca Raton : Chapman & Hall/CRC, 2006.
 Description
 Book — xix, 301 p. : ill. ; 24 cm.
 Summary

 An Introduction to R Graphics R graphics examples The organization of R graphics Graphical output formats TRADITIONAL GRAPHICS SIMPLE USAGE OF TRADITIONAL GRAPHICS The traditional graphics model Plots of one or two variables Plots of multiple variables Modern plots and specialized plots Interactive graphics CUSTOMIZING TRADITIONAL GRAPHICS The traditional graphics model in more detail Controlling the appearance of plots Arranging multiple plots Annotating plots Creating new plots GRID GRAPHICS TRELLIS GRAPHICS: THE LATTICE PACKAGE The lattice graphics model Lattice plot types Controlling the appearance of lattice plots Arranging lattice plots Annotating lattice plots Creating new lattice plots THE GRID GRAPHICS MODEL A brief overview of grid graphics Graphical primitives Coordinate systems Controlling the appearance of output Viewports Missing values and nonfinite values Interactive graphics Customizing lattice plots THE GRID GRAPHICS OBJECT MODEL Working with graphical output Grob lists, trees, and paths Working with graphical objects offscreen Placing and packing grobs in frames Other details about grobs Saving and loading grid graphics Working with lattice grobs DEVELOPING NEW GRAPHICS FUNCTIONS AND OBJECTS An example Simple graphics functions Graphical objects Querying grid APPENDIX A: A BRIEF INTRODUCTION TO R Obtaining and installing R An environment for statistical computing and graphics A programming language APPENDIX B: COMBINING TRADITIONAL GRAPHICS AND GRID GRAPHICS The gridBase package Bibliography Function Index Concept Index.
 (source: Nielsen Book Data)
(source: Nielsen Book Data)
 Online
Green Library, Science Library (Li and Ma)
Green Library  Status 

Find it Velma Denning Room (Social Science Data and Software)  
T385 .M9 2006  Inlibrary use 
Science Library (Li and Ma)  Status 

Stacks  
T385 .M9 2006  Unknown 
3. The Mathematica guidebook for graphics [2004]
 Trott, Michael, Ph. D.
 New York : Springer, c2004.
 Description
 Book — xxxv, 1340 p. : ill. ; 24 cm. + 1 DVDROM (4 3/4 in.)
 Summary

 I TwoDimensional Graphics: Remarks * Fundamentals * Plots of Functions * Combining Several Images * Packages * Graphics of Iterative Mappings * Coloring Closed Curves Exercises Solutions ReferencesII ThreeDimensional Graphics: Remarks * Fundamentals * Display of Functions * Some More Complicated ThreeDimensional Graphics * Brillouin Zones of Cubic Lattices Exercises Solutions References III Contour and Density Plots: Remarks * Contour Plots * Density Plots * Plots of Equipotential Surfaces Exercises Solutions References Index.
 (source: Nielsen Book Data)
(source: Nielsen Book Data)
 Online
Science Library (Li and Ma)
Science Library (Li and Ma)  Status 

Stacks


T385 .T76 2004  Unknown 
 Conference proceedings (DVDROM)
 SIGGRAPH (Conference) (29th : 2002 : San Antonio, Tex.)
 New York, NY : Association for Computing Machinery, c2002.
 Description
 Book — 1 DVDROM : sd., col. ; 4 3/4 in.
 Summary

Contains conference research papers and related multimedia content.
Science Library (Li and Ma)
Science Library (Li and Ma)  Status 

Stacks  
T385 .A2682 2002 DISC  Unknown 
 Angel, Edward.
 2nd ed.  Reading, Mass. : AddisonWesley, c2000.
 Description
 Book — xlii, 613 p., [16] p. of plates : ill. (some col.) ; 25 cm.
 Summary

 Graphics Systems and Models. Applications of Computer Graphics. A Graphics System. Images: Physical and Synthetic. The Human Visual System. The Pinhole Camera. The SyntheticCamera Model. The Programmer's Interface. Graphics Architectures. Graphics Programming. The Sierpinski Gasket. The OpenGL API. Primitives and Attributes. Color. Viewing. Control Functions. The Gasket Program. Polygons and Recursion. The ThreeDimensional Gasket. Input and Interaction. Interaction. Input Devices. Clients and Servers. Display Lists. Programming EventDriven Input. Menus. Picking. A Simple Paint Program. Animating Interactive Programs. Design of Interactive Programs. Geometric Objects and Transformations. Scalars, Points, and Vectors. ThreeDimensional Primitives. Coordinate Systems and Frames. Modeling a Colored Cube. Affine Transformations. Rotation, Translation, and Scaling. Transformations in Homogeneous Coordinates. Concatenation of Transformations. OpenGL Transformation Matrices. Interfaces to ThreeDimensional Applications. Viewing. Classical and Computer Viewing. Positioning of the Camera. Simple Projections. Projections in OpenGL. HiddenSurface Removal. Walking Through a Scene. ParallelProjection Matrices. PerspectiveProjection Matrices. Projections and Shadows. Shading. Light and Matter. Light Sources. The Phong Reflection Model. Computation of Vectors. Polygonal Shading. Approximation of a Sphere by Recursive Subdivision. Light Sources in OpenGL. Specification of Materials in OpenGL. Shading of the Sphere Model. Global Rendering. Implementation of a Renderer. Four Major Tasks. Implementation of Transformations. LineSegment Clipping. Polygon Clipping. Clipping of Other Primitives. Clipping in Three Dimensions. HiddenSurface Removal. Scan Conversion. Bresenham's Algorithm. Scan Conversion of Polygons. Antialiasing. Display Considerations. Hierarchical and ObjectOriented Graphics. Symbols and Instances. Hierarchical Models. A Robot Arm. Trees and Traversal. Use of Tree Data Structures. Animation. Graphical Objects. Scene Graphs. Other Tree Structures. Graphics and the Web. Discrete Techniques. Buffers and Mappings. Texture Mapping. Environmental Maps. Bump Maps. Writes into Buffers. Bit and Pixel Operations in OpenGL. Compositing Techniques. Use of the Accumulation Buffer. Sampling and Aliasing. Curves and Surfaces. Representation of Curves and Surfaces. Design Criteria. Parametric Cubic Polynomial Curves. Interpolation. Hermite Curves and Surfaces. Bezier Curves and Surfaces. Cubic BSplines. General BSplines. Rendering of Curves and Surfaces. The Utah Teapot. Algebraic Surfaces. Curves and Surfaces in OpenGL. Procedural Methods. Reasons for Using Procedural Models. PhysicallyBased Models and Particle Systems. Newtonian Particles. Solving Particle Systems. Constraints. LanguageBased Models. Recursive Methods and Fractals. The Mandelbrot Set. Visualization. Data + Geometry. Height Fields and Contours. Visualizing Surfaces and Scalar Fields. Isosurfaces and Marching Cubes. Direct Volume Rendering. VectorField Visualization. Tensor Visualization. Appendix A: Sample Programs. Sierpinski Gasket Program. Recursive Generation of Sieroinski Gasket. ThreeDimensional Sierpinski Gasket. Recursive ThreeDimensional Sierpinski Gasket. Square Drawing Program. Paint Program. Double Buffering Example. RotatingCube Program. Rotating Cube Using Vertex Arrays. Rotating Cube with Trackball. Moving Viewer. Sphere Program. Appendix B: Spaces. Scalars. Vector Spaces. Affine Spaces. Euclidean Spaces. Projections. GramSchmidt Orthogonalization. Suggested Readings. Appendix C: Matrices. Definitions. Matrix Operations. Row and Column Matrices. Rank. Change of Representation. The Cross Product. Suggested Readings. 020138597XT04062001.
 (source: Nielsen Book Data)
(source: Nielsen Book Data)
 Online
Science Library (Li and Ma)
Science Library (Li and Ma)  Status 

Stacks  
T385 .A514 2000  Unknown 