2nd ed. - San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010.
Previous ed.: 2004.
Includes bibliographical references and index.
Geometry and transformations
Primitives and intersection acceleration
Color and radiometry
Sampling and reconstruction
Monte Carlo integration I : basic concepts
Monte Carlo integration II: improving efficiency
Light transport I: Surface reflection
Light transport II: volume rendering
Light transport III: Precomputed light transport
Retrospective and the future.
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on July 13, 2010). Access may be restricted to users at subscribing institutions.