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Women and gaming : the Sims and 21st century learning / James Paul Gee and Elisabeth R. Hayes.

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Author/Creator:
Gee, James Paul.
Language:
English.
Publication date:
2010
Imprint:
1st ed. - New York : Palgrave Macmillan, 2010.
Format:
  • Book
  • 207 p. : ill. ; 25 cm.
Bibliography:
Includes bibliographical references (p. [187]-201) and index.
Contents:
  • Introduction : gaming goes beyond gaming
  • Video games and twenty-first-century skills : why the sudden worldwide interest in video games and learning?
  • The Nickel and dimed challenge : designing new forms of socially conscious play
  • A young girl becomes a designer and goes global : succeeding at twenty-first-century skills but not at school
  • How passion grows : a retired shut-in goes from making a purple potty to gaining millions of fans
  • Passionate affinity groups : a new form of community that works to make people smarter
  • A young girl and her vampire stories : how a teenager competes with a best-selling author
  • From The Sims to Second Life : a young woman transforms her real life
  • What does it all mean? : what women and The Sims have to teach us about what education and learning will look like in the twenty-first-century.
Contributor:
Hayes, Elisabeth.
Subjects:
ISBN:
9780230623415
0230623417

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