Brainball : teaching inquiry science as a team sport
- Kolis, Mickey, 1954-
- Science ed.
- Lanham, Md. : Rowman & Littlefield, c2014.
- Physical description
- xvii, 177 p. : ill. ; 23 cm
Q181 .K65 2014
- Unknown Q181 .K65 2014
- Includes bibliographical references (p. 176-177).
- Foreword Acknowledgements Introduction Section 1: Brainball! Chapter 1: Brainball (Science Edition) - The Point of the Game is Learning Chapter 2: The Big Ideas: Product, Process, and Community aligned with Purpose Chapter 3: Brainball (SE) Beliefs (Dispositions) Chapter 4: Brainball (SE) Key Concepts (Knowledge) Chapter 5: Brainball (SE) Skills Section 2: Five Coaching Tips Chapter 6: Tip 1: Keep the End-in-Mind Chapter 7: Tip 2: Play the Game Chapter 8: Tip 3: Competitions as Evaluations Chapter 9: Tip 4: Sequences matter Chapter 10: Tip 5: Explicit Communications Section 3: Day-to-Day Lesson Plans: Brainball Illuminated Lesson 1: Perceptions Lesson 2: Observations Lesson 3: Patent Description Lesson 4: Problem Statements Lesson 5: Picking Problem Statements Lesson 6: Gathering Information Lesson 7: Gathering Information Lesson 8: Hypothesis Lesson 9: Null Hypothesis Lesson 10: Experimental Procedure Lesson 11: Experimental Design Lesson 12: Presenting Data (Tables) Lesson 13: Presenting Data (Graphs) Lesson 14: Analyzing Data Lesson 15: Writing a Conclusion Section 4: A More Integrated Example! Chapter 11: All together now! Conclusion Appendix A: Community Roles Appendix B: S.C.A.M.P.E.R. Appendix C: Shifting Points of View Story Appendix D: Circle of Power and Respect Appendix E: Why Observations Matter / SRP Chart Appendix F: Recipe for Catalase Solution Appendix G: Idea Evaluator Appendix H: Checklist for Science Lab Appendix I: Bad Directions Appendix J: Data Table Assignments Appendix K: Graph Assignments Appendix L: Choosing the Appropriate Statistical Test Appendix M: Social Contracts Appendix N: Dialogue Appendix O: Team / Community Building Books.
- (source: Nielsen Book Data)
- Publisher's Summary
- What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are "fun, " and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough). Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E's lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)!.
(source: Nielsen Book Data)
- Publication date
- Mickey Kolis, Todd Lenz, and Benjamin H. Kolis.