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Game theory / by Guillermo Owen.

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Author/Creator:
Owen, Guillermo.
Language:
English.
Publication date:
2013
Imprint:
Fourth edition.
Publication:
Bingley, UK : Emerald ; 2013.
Format:
  • Book
  • viii, 451 pages : ill. ; 25 cm
Bibliography:
Includes bibliographical references (p. [437]-446) and index.
Contents:
  • 1. Definition of a game
  • 2. Two-person zero-sum games
  • 3. Linear programming
  • 4. Infinite games
  • 5. Multistage games
  • 6. Games with incomplete information
  • 7. Utility theory
  • 8. Two-person general-sum games
  • 9. Two-person cooperative games
  • 10. n-person games
  • 11. Stable sets
  • 12. Indics of power
  • 13. The bargaining set and related concepts
  • 14. Nonatomic games
  • 15. Games without side payments
  • 16. Spatial games
  • 17. Other applications
  • Appendices.
Summary:
Game theory has served as a standard text for game theory courses since the publication of the first edition in 1968. The fourth edition updates several recently developed subfields. It has been enlarged by adding a new section dealing with the controversial "Monty Hall problem", showing how the solution can be easily obtained by using game theoretic methods; rather than those of conditional probability theory. A new chapter discusses the work of recent Nobel Laureates: this includes, on the one hand, Hurwicz, Maskin and Myerson's work on mechanism design, and on the other hand, Roth's work on auctions and two-sided matchings -- P. 4 of cover.
Subjects:
ISBN:
9781781905074
178190507X

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