Rhetoric/composition/play through video games : reshaping theory and practice of writing
- First edition.
- New York : Palgrave Macmillan, 2013.
- Physical description
- xviii, 239 pages : illustrations ; 23 cm.
- Palgrave Macmillan's digital education and learning series.
LB1631 .R48 2013
- Unknown LB1631 .R48 2013
- Colby, Richard, editor of compilation.
- Includes bibliographical references and index.
- Table of Contents Foreword-- Cynthia L. Selfe & Gail E. Hawisher Introduction: Rhetoric/Composition/Play-- Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the End(s) of Writing Pedagogy-- John Alberti 2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games-- Nate Garrelts 3. Who are You Here?: The Avatar and the Other in Video game Avatars-- Katherine Warren 4. Developing and Extending Gaming Pedagogy: Designing a Course as Game-- Justin Hodgson PART II: COMPOSITION 5. On Second Thought...-- Mark Mullen 6. Ludic Snags-- Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process-- Benjamin Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already Know-- Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing Class-- Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware-- Ian Bogost 11. Techne as Play: Three Interstices-- James Schirmer 12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft-- Lee Sherlock 13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards-- Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web-- Trevor Owens Afterword-- Debra Journet.
- (source: Nielsen Book Data)
- Publisher's Summary
- Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning-specifically reading, writing, and critical thinking-in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.
(source: Nielsen Book Data)
- Included Work
- Alberti, John. Game of Facebook and the end(s) of writing pedagogy.
- Publication date
- edited by Richard Colby, Matthew S.S. Johnson, and Rebekah Shultz Colby.
- Title Variation
- Rhetoric, composition, play through video games
- Palgrave Macmillan's digital education and learning