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Book
1 online resource : text file, PDF
  • 1. Advanced sensor nanomaterials for aerospace applications / Gary W. Hunter, Jennifer C. Xu, Laura J. Evans, Luis F. Fonseca, Ram Katiyar, María M. Martínez-Iñesta, Wilfredo Otaño, Neeraj Panwar, and Randy L. Vander Wal
  • 2. Challenges and possibilities in nanosensor technology / Gary W. Hunter, Laura Evans, Jennifer Xu, Azlin Biaggi-Labiosa, Randy L. Vander Wal, Luis F. Fonseca, Gordon M. Berger, and Mike J. Kulis
  • 3. Nanoporous materials in atmosphere revitalization / Arturo J. Hernández-Maldonado, Yasuyuki Ishikawa, Raphael G. Raptis, Bernadette Luna, Lila Mulloth, Christian Junaedi, Subir Roychoudhury, and Jay L. Perry
  • 4. Nanotechnology in advanced life support : water recycling / Michael Flynn, Eduardo Nicolau, and Carlos R. Cabrera
  • 5. Nanomaterials for advanced lithium-ion battery anodes / Richard S. Baldwin, James J. Wu, and William R. Bennett
  • 6. Advances in designing high-energy cathode materials for li-ion rechargeable batteries / Ram S. Katiyar and Gurpreet Singh
  • 7. Nanomaterials in regenerative fuel cells / Thomas I. Valdez, Ileana González-González, and Carlos R. Cabrera
  • 8. Nanotechnology for nanoelectronic devices / Félix A. Miranda and Harish M. Manohara
  • 9. Brief introduction to nanocomposites for electromagnetic shielding / Stefano Bellucci and Federico Micciulla
  • 10. Epoxy nanocomposite based on carbon nanotubes for electromagnetic interface shielding / Stefano Bellucci and Federico Micciulla
  • 11. Bringing NASA-relevant nanotechnology research into the classroom / Ana-Rita Mayol, Christian L. Menéndez, Melissa Dávila, and Liz M. Díaz-Vázquez
  • 12. Future directions in nanotechnology R&D at NASA / Michael A. Meador.
  • 1. Advanced sensor nanomaterials for aerospace applications / Gary W. Hunter, Jennifer C. Xu, Laura J. Evans, Luis F. Fonseca, Ram Katiyar, María M. Martínez-Iñesta, Wilfredo Otaño, Neeraj Panwar, and Randy L. Vander Wal
  • 2. Challenges and possibilities in nanosensor technology / Gary W. Hunter, Laura Evans, Jennifer Xu, Azlin Biaggi-Labiosa, Randy L. Vander Wal, Luis F. Fonseca, Gordon M. Berger, and Mike J. Kulis
  • 3. Nanoporous materials in atmosphere revitalization / Arturo J. Hernández-Maldonado, Yasuyuki Ishikawa, Raphael G. Raptis, Bernadette Luna, Lila Mulloth, Christian Junaedi, Subir Roychoudhury, and Jay L. Perry
  • 4. Nanotechnology in advanced life support : water recycling / Michael Flynn, Eduardo Nicolau, and Carlos R. Cabrera
  • 5. Nanomaterials for advanced lithium-ion battery anodes / Richard S. Baldwin, James J. Wu, and William R. Bennett
  • 6. Advances in designing high-energy cathode materials for li-ion rechargeable batteries / Ram S. Katiyar and Gurpreet Singh
  • 7. Nanomaterials in regenerative fuel cells / Thomas I. Valdez, Ileana González-González, and Carlos R. Cabrera
  • 8. Nanotechnology for nanoelectronic devices / Félix A. Miranda and Harish M. Manohara
  • 9. Brief introduction to nanocomposites for electromagnetic shielding / Stefano Bellucci and Federico Micciulla
  • 10. Epoxy nanocomposite based on carbon nanotubes for electromagnetic interface shielding / Stefano Bellucci and Federico Micciulla
  • 11. Bringing NASA-relevant nanotechnology research into the classroom / Ana-Rita Mayol, Christian L. Menéndez, Melissa Dávila, and Liz M. Díaz-Vázquez
  • 12. Future directions in nanotechnology R&D at NASA / Michael A. Meador.
Book
1 online resource : text file, PDF.
  • part 1. Basis for compression and communication
  • part 2. Scalable video coding
  • part 3. Directional transforms
  • part 4. Vision-based compression
  • part 5. Compressive communication
  • part 6. Pseudo-analog transmission
  • part 7. Future work.
  • part 1. Basis for compression and communication
  • part 2. Scalable video coding
  • part 3. Directional transforms
  • part 4. Vision-based compression
  • part 5. Compressive communication
  • part 6. Pseudo-analog transmission
  • part 7. Future work.
Book
1 online resource (xii, 223 pages.)
site.ebrary.com For assistance ask at the Stanford Law Library reference desk.
Law Library (Crown)
Status of items at Law Library (Crown)
Law Library (Crown) Status
Online resource
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Book
1 online resource : text file, PDF.
  • 1. Introduction to the age, period, and cohort mix
  • 2. Multiple classification models and constrained regression
  • 3. Geometry of age-period-cohort (APC) models and constrained estimation
  • 4. Estimable functions approach
  • 5. Partitioning the variance in age-period-cohort (APC) models
  • 6. Factor-characteristic approach
  • 7. Conclusions : an empirical example.
  • 1. Introduction to the age, period, and cohort mix
  • 2. Multiple classification models and constrained regression
  • 3. Geometry of age-period-cohort (APC) models and constrained estimation
  • 4. Estimable functions approach
  • 5. Partitioning the variance in age-period-cohort (APC) models
  • 6. Factor-characteristic approach
  • 7. Conclusions : an empirical example.
Book
1 online resource : text file, PDF
  • pt. 1. Water
  • pt. 2. Soil and land
  • pt. 3. Energy and greenhouse gases
  • pt. 4. Impact of population growth.
  • pt. 1. Water
  • pt. 2. Soil and land
  • pt. 3. Energy and greenhouse gases
  • pt. 4. Impact of population growth.
Book
1 online resource (444 p.) : digital, PDF file(s).
Book
1 online resource : text file, PDF.
  • 1. Introduction
  • 2. Model fitting, averaging and comparison
  • 3. Estimating the size of closed populations
  • 4. Survival modelling : single-site models
  • 5. Survival modelling : multisite models
  • 6. Occupancy modelling
  • 7. Covariates and random effects
  • 8. Simultaneous estimation of survival and abundance
  • 9. Goodness-of-fit assessment
  • 10. Parameter redundancy
  • 11. State-space models
  • 12. Integrated population modelling.
  • 1. Introduction
  • 2. Model fitting, averaging and comparison
  • 3. Estimating the size of closed populations
  • 4. Survival modelling : single-site models
  • 5. Survival modelling : multisite models
  • 6. Occupancy modelling
  • 7. Covariates and random effects
  • 8. Simultaneous estimation of survival and abundance
  • 9. Goodness-of-fit assessment
  • 10. Parameter redundancy
  • 11. State-space models
  • 12. Integrated population modelling.
Book
1 online resource : text file, PDF
  • 1. Introduction
  • 2. Material characterization
  • 3. Load stress in concrete pavement
  • 4. Temperature stress in concrete pavement
  • 5. Load stress in asphalt pavement
  • 6. Temperature stress in asphalt pavement
  • 7. Pavement design
  • 8. Miscellaneous topics.
"Load and thermal stress analyses for both asphalt and concrete pavement structures are dealt in this book. Basic formulations for pavement analyses have been compiled and presented in a step-by-step manner - from a simple formulation to a more complex one, maintaining uniformity in symbol and sign conventions throughout the book. This book serves as a handy, quick reference on analysis of pavement structures for researchers, academicians, and practicing engineers"-- Provided by publisher.
"Preface This book is about pavement analysis. A pavement is a multilayered structure, made of a number of layers placed one over the other. These layers can be made of asphaltic material, cement concrete, bound or unbound stone aggregates, etc. These materials show a complex mechanical response with the variation of stress, time, or temperature. Thus, understanding the performance of an in-service pavement structure subjected to vehicular loading and environmental variations is a difficult task. However, this is a simple book. This book presents a step-by-step formulation for analyses of load and thermal stresses of idealized pavement structures. Some of these idealizations involve assumptions of the material being linear, elastic, homogeneous and isotropic; the load being static; the thermal profile being linear and so on. Significant research has been done on analysis and design of pavements during the last half-a-century (some of the fundamental developments are however, more than hundred years old) and a large number of research publications are already available. However, there is a need for the basic formulations to be systematically compiled and put together in one place. Hence this book. It is believed that such a compilation will provide an exposure to the basic approaches used in pavement analyses and subsequently help the readers' formulate their own research or field problems more difficult than those dealt with in this book"-- Provided by publisher.
  • 1. Introduction
  • 2. Material characterization
  • 3. Load stress in concrete pavement
  • 4. Temperature stress in concrete pavement
  • 5. Load stress in asphalt pavement
  • 6. Temperature stress in asphalt pavement
  • 7. Pavement design
  • 8. Miscellaneous topics.
"Load and thermal stress analyses for both asphalt and concrete pavement structures are dealt in this book. Basic formulations for pavement analyses have been compiled and presented in a step-by-step manner - from a simple formulation to a more complex one, maintaining uniformity in symbol and sign conventions throughout the book. This book serves as a handy, quick reference on analysis of pavement structures for researchers, academicians, and practicing engineers"-- Provided by publisher.
"Preface This book is about pavement analysis. A pavement is a multilayered structure, made of a number of layers placed one over the other. These layers can be made of asphaltic material, cement concrete, bound or unbound stone aggregates, etc. These materials show a complex mechanical response with the variation of stress, time, or temperature. Thus, understanding the performance of an in-service pavement structure subjected to vehicular loading and environmental variations is a difficult task. However, this is a simple book. This book presents a step-by-step formulation for analyses of load and thermal stresses of idealized pavement structures. Some of these idealizations involve assumptions of the material being linear, elastic, homogeneous and isotropic; the load being static; the thermal profile being linear and so on. Significant research has been done on analysis and design of pavements during the last half-a-century (some of the fundamental developments are however, more than hundred years old) and a large number of research publications are already available. However, there is a need for the basic formulations to be systematically compiled and put together in one place. Hence this book. It is believed that such a compilation will provide an exposure to the basic approaches used in pavement analyses and subsequently help the readers' formulate their own research or field problems more difficult than those dealt with in this book"-- Provided by publisher.
Book
1 online resource : text file, PDF
  • 1. Introduction
  • 2. Describing and summarizing sports data
  • 3. Probability
  • 4. Statistical methods
  • 5. Using correlation to detect statistical relationships
  • 6. Modeling relationships using linear regression
  • 7. Regression models with several predictor variables.
"One of the greatest changes in the sports world during the past 20 years has been the use of mathematical methods to analyze performances, recognize trends and patterns, and predict results. This book presents a concise but thorough introduction to the analytic and statistical methods that are useful in studying sports. It focuses on the application of the methods to sports data and the interpretation of the results. Suitable for undergraduate students studying sports analytics or taking an introductory statistics course, the book requires no prior background in statistics"-- Provided by publisher.
  • 1. Introduction
  • 2. Describing and summarizing sports data
  • 3. Probability
  • 4. Statistical methods
  • 5. Using correlation to detect statistical relationships
  • 6. Modeling relationships using linear regression
  • 7. Regression models with several predictor variables.
"One of the greatest changes in the sports world during the past 20 years has been the use of mathematical methods to analyze performances, recognize trends and patterns, and predict results. This book presents a concise but thorough introduction to the analytic and statistical methods that are useful in studying sports. It focuses on the application of the methods to sports data and the interpretation of the results. Suitable for undergraduate students studying sports analytics or taking an introductory statistics course, the book requires no prior background in statistics"-- Provided by publisher.
Book
1 online resource (318 p.) : digital, PDF file(s).
Book
1 online resource (304 p.) : digital, PDF file(s).
Book
1 online resource : text file, PDF
  • 1. Conservation laws
  • 2. Waves and particles
  • 3. Insider's story of the atomland
  • 4. Smaller than the atom
  • 5. Destination unification.
  • 1. Conservation laws
  • 2. Waves and particles
  • 3. Insider's story of the atomland
  • 4. Smaller than the atom
  • 5. Destination unification.
Book
1 online resource : text file, PDF
  • part 1. Introduction and background
  • part 2. Traditional and recent models
  • part 3. Applications in video surveillance
  • part 4. Sensors, hardware and implementations
  • part 5. Benchmarking and evaluation.
  • part 1. Introduction and background
  • part 2. Traditional and recent models
  • part 3. Applications in video surveillance
  • part 4. Sensors, hardware and implementations
  • part 5. Benchmarking and evaluation.
Book
p. ; cm.
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. In this new 4th edition you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. It is written with the beginning programmer in mind. -- Edited summary from book.
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. In this new 4th edition you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. It is written with the beginning programmer in mind. -- Edited summary from book.
Book
p. ; cm.
"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book.
"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book.